Dominions 6

Dominions 6

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The Forgotten Realms - Total Conversion Mod
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17 Feb, 2024 @ 1:46am
23 Feb @ 8:56pm
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The Forgotten Realms - Total Conversion Mod

Description
Built with love for the community to be the most complete depiction of the Forgotten Realms fantasy setting available on PC. Designed for the Single Player experience, and only to be played on the new Forgotten Realms Underdark Expanded map, also here on Steam.

0.94 introduces many refinements and is the largest update since bringing the mod to Dominions 6. The primary focus has been on faithfully rendering the underwater lore of the Realms. The total nation count sits at 40, with 2 new factions making their debut:

The Nantarn Alliance - a faltering alliance of sea elves, merfolk, shalarin, and tritons in Faerûn's inner sea
Aleaxtis - the realm of the sahuagin sea-devils and their prophet, Iakhovas, He Who Swims With Sekolah

Veterans and advanced noobs should take on the challenge of playing as the Alliance against a pre-set Difficult and Aggressive Aleaxtis, while beginners and casuals will enjoy wrathful destruction as Aleaxtis or the expansion of the Kuo-toan nation of Sloopdilmonpolop or the Aboleths of The Symphony of Madness.

New games should include all possible nations (hold the 'n' key to fill the list with 'Random' and it wont duplicate). Set world options as desired AND enter the Victory Conditions tab. Set all levels 1, 2 and 3 vanilla random thrones to 0 and select your desired Victory Points requirement. 11-15 is a good number for medium-long games, but enjoy however you like.

A special thanks to Discord forum champion and good friend SSDaquerino for his encouragement to explore the lore of the Inner Sea and for his many late nights brainstorming, bugfinding, and playtesting.

!! LEGACY GAMES - Due to a quirk with Steam Workshop, the new map has replaced the legacy version despite being renamed in all files and code. Create a local copy of the map, which you can download here: https://drive.google.com/file/d/15DrSCsAmm1eLCN1cLpMtSyGqLZmLtOyD/view?usp=sharing

Enjoy!
-Raz
Popular Discussions View All (13)
194
1 Jul @ 10:52pm
Unofficial Bug Thread
Kellen
4
23 Feb @ 2:38pm
Edit Map
Regou13
6
30 Dec, 2024 @ 12:31pm
PINNED: Starting a New Game (and other hot tips)
Razorfire
267 Comments
Mr_Hig 31 Jul @ 6:22pm 
The demon rays raids are wayyyyyy op, it's barely even tenable to defend against it, many of the nations can't generate enough income to hold their settlements. I played several games and at times lost 4 provinces at once. Essentially it's a mechanic to ensure you can't expand.. not exactly conducive of victory or fun.
general chAOS 17 Jul @ 9:04pm 
Do corpses help Auromycos "Summon Allies"?
Padraige 6 Jul @ 12:12pm 
Question about bonuses. Certain locations on the FR map have stacking bonuses, for instance the Great Rift has a site and a throne that both give construction bonus: 20. Do these stack? It doesn't appear that they do. Want to see if I'm missing something. Also if I cast the global forge enchantment, would the bonus of 20 stack with the site's 20?
Shelingar 4 Jul @ 8:53pm 
When he goes rogue the troops don't go with him
Padraige 4 Jul @ 2:42pm 
Question about the scoured legion. Sarya got sniped by the wild hunt, so will Malkazid still rebel at some point? I would like to start using him but I'm afraid of losing everything I put on him and any troops I give him.
Rhydoc 4 Jul @ 12:29pm 
I think the summoned devils are generally overpowered compared to demons or other summons. Barbazu's for example, are insanely powerful for their price, research tier and ease of accessibility. Cornugons and Pit Fiends being sacred is not only really strong, these units seem to have no downsides unlike demons, are cheaper and over all better in my opinion. The pit fiend can even summon a cornugon every turn, though the summoned ones I don't believe benefit from the free barbazu's in battle they are still very very powerful.
Shelingar 2 Jul @ 7:21pm 
I've never tried to deliberately blockade and dominion snuff a pretender before. I can say that it worked with Auromycos. Still continuing. Probably my longest game (usually stopped before winning as I was just enjoying exploring the different factions). On turn 137 (and yeah no cataclysm
Razorfire  [author] 2 Jul @ 3:50pm 
ImAnOOb - you can't currently acquire an Ancient Dragon - no amount of xp will cover for the thousand years it takes to get there. In 0.95, dragons will likely be moving to a summoning spell, as the current egg system is pretty broken. Fun, but broken. In that case, nations will be able to summon appropriate dragons of all kinds, including ancient dragons.
ImAnOOb 1 Jul @ 3:08pm 
Playing as the cult of the dragon, the dracoliches lore states that lichcraft or twiceborn case on a mature or ancient dragon will make them a dracolich. However my mature dragons are finally coming on line and they dont level any further, are ancient dragons not a thing?
Shelingar 29 Jun @ 10:42pm 
Tried Scoured Legion twice and Malkizd never stayed around more than a few turns after recovering. Probably just RNG, but I think it was 4 turns or so the first time and this game was 3-5.

Just continued without him. Just summoned my first pit devil and he's not bad as a semi replacement. Got around to blocking Auromycos ... now going to try and dominion kill it. as its only got 2 provinces and the throne left. Don't quite feel up to trying to invade a province with 12K units.