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I manually deleted the Fertilization items in the mod for now, and Manure went back to functioning normally again.
This is strange as I definitely look for this to work when I published the mod.
Agreed on time being a resource, but here would be my counter to that -- automation is a resource investment with the express purpose of allowing labor to be re-allocated elsewhere. Same way I build Delivery Drones so colonists dont spend so much time lugging stuff around themselves, but its an expense in that it requires electricity and components and metal, and its an ongoing cost with its own problems included.
But I think I see where you're coming from now, like, Rimworld is a 2D game with an engine that allows for custom made "pipework" buildings for moving resources directly from place to place, whereas Stranded likely doesn't have the engine capability for such features.
You might ask me: If you like Rimworld's way so much why dont you play that and not Stranded? To which my answer is one emphatic word: Verticality.