Total War: WARHAMMER III

Total War: WARHAMMER III

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The Phoenix Court (High Elf Politics)
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File Size
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204.840 MB
23 Feb, 2024 @ 6:12pm
5 Jul @ 11:10pm
29 Change Notes ( view )

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The Phoenix Court (High Elf Politics)

Description
Adds a lore-rich political intrigue system to the High Elves, allowing you to compete over seats of authority. Using the Chaos Dwarf "Tower of Zharr" system as a base, The Phoenix Court goes far beyond it, giving all Ten Kingdoms of Ulthuan their own unique political strengths and goals.

Features a frankly excessive amount of lavish new art, all of it either hand-drawn or modified from official sources.

Politics
  • Compete over loreful Seats, each with its own flavor text and thematic effects
  • Deeply integrated with High Elf gameplay: buildings, edicts, traits, technologies, rituals, and even post-battle options all have political effects
  • Adds over two dozen Intrigue dilemmas to all participating factions
  • "Insult" system lets your rivals react realistically
  • Clear, fully integrated help text guides you on your path to power
Art
  • Changing weather, seasons, and lighting beautifully measure the passage of time
  • Animated flames and candles that light when you reach a goal, translucent windows and other visual touches fully immerse you in the Court ambiance
  • Even generic UI elements change when you are in the Court, for the maximum elf experience
Balance
  • The Court creates a significant disadvantage for High Elves by blocking normal diplomatic confederation, balanced out by the positive effects of Court Seats
  • Court Seats buff underpowered and underused elements of the faction, adding choice while avoiding excessive power


  • Some events trigger (official) voiced dialogue from other faction leaders, and all include detailed, immersive flavor text
  • Event text is rewritten (fifteen times!) to be unique to the Kingdom involved: interacting with each Kingdom is unique both story-wise and mechanically
  • Usurping Seats creates thematic consequences. Each Kingdom punishes you in a different way
  • Claim every seat for a final event unique to your faction, choosing between loyalty and ambition




The White Tower
A sanctuary of learning and philosophy, the White Tower of Hoeth is also a powerful force in elven politics.

Examples:

  • High Priestess of Lileath - Crafts magical items for you.
  • Grand Historian - Improves relations with other long-lived races of Order.

The Council of Nobles
Ulthuan has an elective kingship, and its noble houses strive for centuries to position their candidate to be the next Phoenix King. Between such struggles, day-to-day administration falls to a council of princes and lower nobles.

Examples:

  • High Priest of Mathlann - Summons a great Merwyrm when fighting at sea
  • Royal Seneschal - Grants Influence for each Council of Nobles seat

The Evercourt
The Everqueen's position is hereditary, requiring no election. Thus, its intrigues focus on gaining Her Serenity's attention, which is drawn as easily by poetry or dance as strength of arms.

Examples:

  • Oracle of Isha - Empowers the "Banish Corruption" province edict.
  • Consort of the Everqueen - Permits vision over all Magical Forest regions.



Loreful Strengths and Agendas
  • Play as any of the Ten Kingdoms of Ulthuan, each with unique political strengths
  • Fulfill the unique, lore-based goals of each Kingdom in order to unite with them
  • Normal diplomatic confederation is disabled for the Ten Kingdoms; earn it at court!
Additional Kingdoms
Six out of ten Kingdoms are playable in the vanilla game. The other four still participate in the Phoenix Court, but will be unplayable unless a mod supporting them is installed. The following mods are fully supported:
And the following two mods are fully functional but still await tweaking to make text match their new faction leaders:
Elven Colonies
Though politically weaker, the Elven Colonies also participate at Court.





Translations
汉化/Chinese
Korean
Russian

Meet the Modders
This mod is an equal partnership between Rhox and Alshua, who both feel they tricked the other into doing the annoying part of the work.
Rhox is arguably the greatest living expert on Total War UI files not drawing a salary from CA. Responsible for porting the Tower of Zharr feature, UI code, and scripting.
Alshua is arguably the greatest living expert on High Elf chairs. Responsible for the art, gameplay, database, and writing.



[www.instagram.com]
All four beautiful hand-drawn skies were contributed by the talented artist Megatruh, who Alshua has been happy to know for a long time. Check out her gallery!

Merwyrm guest starring thanks to ChaosRobie.
Uses with permission heraldry originally ripped by Nimue for their excellent Asur Cosmetics.
Includes art assets that are sole property of Games Workshop.
Contains large amounts of original artwork. Do not use without permission.
No AI was used in any part of this production.



[www.patreon.com]
To support ambitious mods like this one, consider becoming Alshua's Patron.[www.patreon.com][/h3
Popular Discussions View All (4)
28
6 May @ 5:58pm
PINNED: Balance & Bugs
Alshua
27
26 Jul @ 5:16pm
PINNED: Compatibility
Alshua
3
1
3 Jun @ 12:32am
Throne Art Guide
Alshua
500 Comments
Rhox  [author] 29 Jul @ 1:45am 
AI-Man// No, problem isn't using too less mod, but using too much mod. Any script break is strong enough to broke another mod's

If you're using minimum amount of mods, but still see that bug post a script log in the Modding Den Discord's skeleton_crew
AI-Man 29 Jul @ 12:52am 
question : does this mod require a mod that adds more faction mechanics icons like this one? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3255717059
i played with this mod alone and after a while the button to access the tower disappeared along with the grandeur resource on the top bar, not sure what happened as it was working perfectly fine for the first 20 turns or so
Oh_Man[TFE] 27 Jul @ 8:06pm 
Respect addressing the imrik miao interaction
Adan 22 Jul @ 8:07pm 
looks wonderful! Can the one true phoenix king Malekith join in the politics once he returns to save the donut from chaos?
Wokhey 20 Jul @ 9:54am 
This is one of the best Mods I've ever installed. DLC level content. Thanks for the work.
Goldberg 29 Jun @ 2:26pm 
Wouaw! This feature is just insane. Took from Dwarves one, but you've made it all... perfect. UI, balancing, arts, ... Thanks a lot !
RazorPanzer 29 Jun @ 9:56am 
once i played your mod i was so amazed, now i treating it as original game features. to be frank it is even better than the Chaos Dwarf ones as the politics has more players politicking in it. I so love it I hope someone will do the same for other factions especially Skavens as well.
Alshua  [author] 25 Jun @ 5:48pm 
@Quickpawmaud - Unfortunately, Saphery and Caledor do not participate in the Phoenix Court.

@cagatakaraca - It's likely it was one of your other mods that wasn't updated yet, and was causing issues with script.

@Louie04k - A high compliment, thank you.

@ObiKron25 - Yeah, I wouldn't.
ObiKron25 25 Jun @ 4:40pm 
Am I safe to assume this is not save game compatible?
Louie04k 23 Jun @ 6:45am 
damn well done on this, feel like a mainline feature, better actually