RimWorld

RimWorld

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A Rim Reborn - Hybrid Tech
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Mod, 1.5, 1.6
File Size
Posted
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2.058 MB
22 Apr, 2024 @ 8:14am
31 Jul @ 10:45am
5 Change Notes ( view )

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A Rim Reborn - Hybrid Tech

In 1 collection by Aelanna
A Rim Reborn
10 items
Description
A high-tech upgrade for A Rim Reborn that melds rimworld and aetheric technology!

Mod Features

A Rim Reborn - Hybrid Tech adds a number of high-tech gear and defenses meant to represent Eorzean adaptation to the technology of the rimworlds.

  • Adds two additional research projects: Hybrid Firearms and Aetheric Turrets
  • Adds five new aetheric weapons inspired by rimworld's conventional weapons technology. Like all Eorzean weapons, they channel aether and thus are stronger in the hands of someone with flowing aether.
  • Adds scout armor, scout helmet, power armor, and power helmet as well as glamoured variants. Scout armor is equivalent to recon armor, but with aetherically augmented speed, accuracy, and mental focus. Power armor is equivalent to marine armor, but with augmented speed, pain resistance, and mental focus.
  • Adds an aetheric shield belt. Aetheric shield belts have slightly less overall strength than conventional shield belts, but their use of aether instead of electricity makes them immune to EMP blasts.
  • Adds 3 new buildings: an artificial sun that allows crops to be grown indoors with aether, a pulse turret that fires beams of pure destructive aether, and a triple-barreled mortar firing specialized aetheric mortar shells that can be imbued with elemental energy.


Mod Compatibility



  • This mod requires A Rim Reborn - Core to function.
  • This mod is currently not Combat Extended compatible, but support is planned for the near future.

Known Issues

  • No known issues at this time. (2024-04-22)
Popular Discussions View All (1)
4
6 May, 2024 @ 12:15pm
Feedback - Artificial Sun
Phreeze
52 Comments
Realm Imp 2 Aug @ 4:36pm 
lgbt power armor?
Ceiphied 14 Jul @ 8:54pm 
With the new Grav Ships in the Odyssey, would this be a good spot in this mod pack to include possible aether powered ship components. I would love to fuel my travels in space with aether like in Endwalker.
Zeues 31 Mar @ 1:15am 
Would you please make the new armors and their glamoured variants show in the apparel policies under A Realm Reborn > Armor?
Silhouette 24 Sep, 2024 @ 9:08pm 
@Aelanna - No audio was playing and I don't have any errors or throttling from the eccentric projectiles mod.

It seems like after a while it fixed itself, but I don't know if that was just a fluke or because my aetheric links changed something. They shoot lasers now.
Aelanna  [author] 24 Sep, 2024 @ 6:09pm 
@Silhouette - Is the audio playing? Do you have effects turned down or throttled in your Eccentric Projectiles mod settings? If not, are you getting any errors and/or can you provide a log file?
Silhouette 24 Sep, 2024 @ 6:15am 
I take it back. They do seem to be doing -something-, as bruises are appearing on enemies from them, but no bullets. Weird.
Silhouette 24 Sep, 2024 @ 5:56am 
Aetheric Turrets don't seem to ever actually fire, even when supplied aether via linking.

They constantly have a firing indicator/ranged attack cooldown, but it depletes and refills while they never fire any sort of attack.
Aelanna  [author] 2 Sep, 2024 @ 10:03am 
@rayman3120 - Curious, I'll have to take a look and see why it's not showing. In the meantime, the aether lance has a range of 29.9 and deals 20 Heat damage with an armor penetration of 90% and a stopping power of 1.5. It should also ignore both shield belts and low shields.
rayman3120 2 Sep, 2024 @ 7:33am 
i've noticed that the aetheric lance has no stopping power and no range inthe description.
does it not have any? or simply forgotten?
i havent made it yet but if it does have the function i think that would require a slight description addon :)
Petrus Aurelius 11 Jun, 2024 @ 10:01pm 
Love the art design.