RimWorld

RimWorld

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Titan Vehicles Continued
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Mod, 1.5
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70.291 MB
24 Apr, 2024 @ 4:02am
26 May @ 5:52am
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Titan Vehicles Continued

Description
This is a continuation of Titan Vehicles by Halituis Amaricanous, starting with an update to Rimworld 1.5 and the latest version of Vehicle Framework. Do not enable both the original and this version or the code will fight itself.




Update: I've just pushed an update that includes some fixes for the Avenger vehicle loading issues.

Also included is the Superchief ultra-heavy tank. The main cannon can switch between rapid-fire incendiary and rapid-fire EMP, though the EMP mode doesn't reliably apply a stun effect. Still, combined with four auto-cannons it's a lot of fire-power... if you can afford the ammunition.



Cannon graphics made using weapons assets created by
A Rekt PP[discord.com]





A quick note on Combat Extended

I don't use or test with CE, but several people have indicated that this mod works with CE.

The warchief ammo for main cannon is 120mm shells, the autocannons are 20x102mm bullets, Conquistador uses 57x438mm shells; I assume these are set by CE somehow.




This mod 3 adds three new heavy military vehicles to your Rimworld experience; the Avenger Helicopter, the Conquistador Frigate and the Warchief Main battle tank. Each has a unique ability, beyond their sheer size and firepower.

Requires Vehicles framework to work.




A product of theoretical science more then a purely pragmatic design, the avenger is designed to work as a flying platform for other vehicles, its speed is nothing special, and its fuel efficiency suffers, but there is no mistaking the power of blotting out the sky with tons of flying steel. Requires two pilots to operate.

An example of its Carrying ability in practice.

NOTE: To use the ability the target vehicle must be smaller than the maximum size set in the options and have no pawns inside. Valid vehicles will show at the top of the list of items that can be loaded. A pawn will walk to the vehicle to be loaded then to the avenger but won't visually be carrying the vehicle. Unload the vehicle using the normal cargo interface to "drop" the vehicle.


A titanic ship originally crafted for simple cargo transportation refitted for use as a floating fortress and warship. Its modified flak cannon uses kinetic rails to provide fire support, and the sound of its warhorn will rally nearby fighter and urge them to fight harder.

An example of its combat command ability being used.

Also known as an encampment on treads, this hulking mass of metal carries a full array of weaponry to gun down all that oppose its unstoppable advance. Features a built in low-shield to provide cover from enemy firepower that's big enough for the warchief and any nearby infantry or small vehicles. In addition to the main cannon there are two auto-cannon turrets, requiring a crew of four for full functionality.

An example of the low-shield being used.




CREDITS

Halituis : For Sprite Artwork, XML
Phonicmas : C# Code.
Temmie : C# Code.
Oskar Potocki : For his vehicles mod in examples.
Smash Phil : The the excellent framework that makes this mod possible
A Rekt PP : for the rotor cannon graphics[discord.com]
And you : for Playing the mod.
Popular Discussions View All (1)
2
7 Nov, 2024 @ 7:00am
Known issues and future plans
Nepenthe
151 Comments
Nepenthe  [author] 12 Jul @ 12:56am 
The vehicle framework only just completed the 1.6 upgrade, and I want to play the game for a bit before I get into updating.
NSXT | Sakaryu 11 Jul @ 2:49pm 
Any plans to update to 1.6?
ludi1989 9 Jul @ 1:17pm 
How to build SUPERchief?
Minuano 25 Jun @ 12:03pm 
is there a way to fix that?
Nepenthe  [author] 24 Jun @ 10:57pm 
@Mr.WobblyShark that's a side effect of the animation interacting with your frame rate, similar to this: https://www.youtube.com/watch?v=yr3ngmRuGUc
Mr.WobblyShark 24 Jun @ 9:10pm 
Mod works great so far, only weird thing i've noticed is the avenger's blades spin up normally when taking off but once it gets airborn they slowdown to pre take off speeds and it stays that way till it lands
irrelevantredundancy 14 Jun @ 3:01pm 
@Nepenthe -- I just noticed you make mods for RimWorld too! That's awesome. Don't worry I won't tell any of the PZ players that you spend time over here too.
Evono 4 Jun @ 9:15am 
Just found the cause @Nepenthe , steam didnt update the Ve map frame work correctly it works now , just steam that didnt do a mod update correctly haha
Nepenthe  [author] 3 Jun @ 10:20pm 
@Evono if you still have issues try with a minimal modlist instead of with 379 active mods.
Nepenthe  [author] 3 Jun @ 10:19pm 
@Evono I can't reproduce any errors using the latest Map Vehicles & Framework; the Map Vehicles vehicles behave as expected with regards to the Avenger cargo list. Make sure you have the recent Map Vehicles update; with Rimworld not running unsubscribe, wait a few minutes, resubscribe.