RimWorld

RimWorld

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Reel's Expanded Storage
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.937 MB
2 May, 2024 @ 7:38am
12 Jul @ 10:18pm
25 Change Notes ( view )

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Reel's Expanded Storage

In 1 collection by Reel
Reel's Awesome Mods
7 items
Description


[ko-fi.com]

Welcome to Reel's Expanded Storage!
(Now with more displayed items!)

Yep, another storage mod. The goal behind this one is to give functionality to many of the already existing Vanilla Expanded Props, while also offering decent stack sizes, a wide variety of options, storage structures that display items nicely and included functionality to existing linkables including Vanilla Expanded mods, all under the Adaptive Storage Framework!

One day, I decided to make a local patch of Phaneron's basic storage, with the intention of buffing the stack sizes and throwing in some structures from JangoD'Soul's Simple Storage.
Then I thought, "Hey, there's all these unused textures in VE Props, why don't I give them some storage capabilities while creating some new original storage buildings I could really use myself?" Then SirHumphreyAppleby approached me and offered to patch many of the existing linkable benches to be able to store items... And so we got to work, which has resulted in this mod!

If you like seeing items displayed neatly in storage structures, or if you're a fan of the faithful Vanilla Artstyle from Vanilla Expanded, or if you enjoyed high stack size storage mods like Simple Storage but wanted something a little toned down, or even wanted linkable functionality for structures like Dressers or Cabinets... Then this is the mod for you!

And who knows? I might even update this in the future with new structures. Until then, I hope you enjoy!


This mod currently adds 30 new storage buildings and 4 new tiers of research that unlocks new storage options as you play through the game. With the Crashlanded start, you'll begin immediately with Medieval Storage unlocked. Pretty neat, right?

The stack sizes may be generous at first, but it's built around vanilla stack sizes in mind. Playing with higher stack mods like OgreStack will probably destroy the balance, but that's completely up to you. (I use it myself lol)

Building cost and construction time is a factor when it comes to balance, I highly encourage you to build multiple storage structures to get the most out of the experience.

















Any mods that are incompatible with Adaptive Storage Framework, will be incompatible with this mod. Otherwise it should be compatible with most mods, if not then let me know.

Please check if any bugs you find happens without this mod installed. If it does, I won't be fixing it and you can report it to the original mod authors.
  • Combat Extended?
    CE is now compatible.

  • Integrated storage incompatible
    Both of our mods change how dressers & linkables work. It's an overlap that's bound to cause problems.

  • DeepStorage SHOULD work, haven't tested thoroughly.
    Notify either the author of DeepStorage or Adaptive Storage Framework if there's any problems. If it's related purely to my mod, then notify me.

  • Phaneron/ASF Neolithic/Neat Storage/Adaptive Simple Storage compatible.
    There'll be a lot of overlap with the storage buildings, since my mod covers nearly everything their mods also cover. But they should work fine in general.

    Make sure to check out Progression: Storage to merge some of the overlap!

Feel free to upload any necessary patches.


  • Why not use LWM DeepStorage?
    Adaptive Storage Framework is more performance friendly when compared to DeepStorage & Vanilla Shelves, and is actively being supported by Bradson, the author of Performance Fish.

  • CE?
    Read compatibility section.

  • Safe to add/remove?
    I believe so. Always back up your saves before removing mods..

  • These stack sizes are ridiculously overpowered! Please limit the max stack to [example]
    Sorry you feel that way, but tbh I mostly made this mod for myself and others that would prefer storage mods with generous stack sizes.

    I may change certain stack sizes in the future, but it won't be as drastic as your suggestion. I encourage you to change the XML values or make a patch that significantly nerfs the mod.


Original art, GIFs & XML stuff done by me.

Thanks to SirHumphreyAppleby. for the Linkables XML & Vanilla Expanded-related patches. You're an absolute legend.
Download his mods here!

Special thanks to Oskar Potocki for granting me permission to edit textures from VFE Props, as well as continuing to carry the rimworld modding scene with Vanilla Expanded.
Check out Vanilla Expanded here!

Thanks to Bradson who created the Adaptive Storage Framework, this mod would not exist without it.

Credits to The Oracle of Thessia for the face textures used in the thumbnail.

Thank you Tynan Sylvester and everyone at Ludeon Studios for this amazing game! (pls add more caravan events)

Translation mods are allowed, as long as you credit & link back to the original mod.





Popular Discussions View All (17)
1
3 hours ago
Spacer Container Stack moves/destroys when on Gravship?
[CoN] EchoesAbove
4
27 Sep, 2024 @ 8:57am
Cannot haul to mod containers
Taco
1
6 Jul, 2024 @ 12:11am
Workaround for issues with VFE Ancients Mending bench
Logiwonk
906 Comments
Reel  [author] 4 minutes ago 
@Bobibobibu
Not possible, bookcases are hardcoded.
Bobibobibu 38 minutes ago 
Suggestion: Can you add the effect of bookcase (reading bonus, beauty) to bookshelves
Reel  [author] 7 hours ago 
@Replaction
Correct

@Spain sucks
Incredible change thanks Ludeon (I might be able to modify that in the XML if I make it not inherit the base def)
Spain sucks 10 hours ago 
@reel i narrowed it down to the vanilla expanded books mod. When placing the bookshelf in a research room it changes the room role and negatively affects research speed. removing it stops this behavior so it must be that mod. Must be something related to the 1.6 change
Hero for Fun 14 hours ago 
Just want to pop in and say this is my favorite storage mod with Odyssey out now. The aesthetic of cargo containers in a ship hold is just peak. Thanks!!!
Replaction 18 hours ago 
Am I missing something or what? It was possible to build it before crate stack and now it's not possible? They were removed from the mod?
Zaximus Rex 19 hours ago 
Home refrigeration hit the world in the 1920s and ice machines were invented in the mid 17th century but it's your mod at the end of the day to do whatever you want! I think all of the storage in this mod is "OP" if we are talking about "in the context of vanilla RimWorld" and I've used your mod almost since the first day it hit the workshop, long before you added a refrigerator.
Reel  [author] 19 hours ago 
I honestly think that industrial fridges are overpowered in the context of RimWorld and think they should be Spacer locked.
Zaximus Rex 19 hours ago 
Hey Reel, it's not about the storage size for me but the ability to partition small amounts of food into 1x1 storage. If I use a 2x2 storage for Raw Meat and Raw Veg there is a very high chance the fridge will reach max capacity with just one or the other ingredient, which is no good if I am trying to make lavish meals right in the kitchen. That's the utility of 1X1 fridge to my mind. I will stop bugging you about this now, just wanted you to see my perspective. It's really not the end of the world, I can always just build bigger kitchens! Wall fridges would be great.. they always felt kind of OP to me but then I have to remind myself every grocery store in the developed world has wall fridges so they aren't that far fetched lol.
Rekalty 20 hours ago 
Cargo Container is 2x8 size? That doesn't seem right.