Stellaris

Stellaris

1,101 ratings
Kurogane 2.0
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File Size
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Updated
1.419 GB
12 May, 2024 @ 5:28am
8 Jul @ 12:15pm
27 Change Notes ( view )

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Kurogane 2.0

Description
KUROGANE 2.0 is a total overhaul of the older Kurogane mods made by Paragon and General Nekko.

Credits go to COLA the creator of the original mod, to Paragon for creating Kurogane Expanded and General Nekko for creating Kurogane Expanded (New) and maintaining it.
I'm responsible for the rework of the infrastructure and scripts and do have no stake in the 3D art.


IMPORTANT
Do NOT use KGE 2.0 and one of the old KGE mods at the same time in the same playset! This will break the mods!

DON'T USE THE "AI Use Custom Shipset" MOD WITH KGE 2.0! THE MOD DOES NOT WORK WITH KGE 2.0 AND CAUSES HAVOC!


KUROGANE 2.0 Supports Stellaris 4.**.* (Vanilla) NSC and ACOT.

For more ship-sections, starbase-sections, starbase-buildings, techs and components download:

Kurosections Expanded:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2651345333

For maximum fun and firepower use ESC NEXT and it's sub-mods:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2648658105

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2653789292

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2653699311


Info for NEW subscribers of KUROGANE 2.0:

The KUROGANE 2.0 ships don't have any turrets. There are no icons for ship sections other than the core-sections.
KUROGANE 2.0 works different than other NSC compatible ship sets. The models are not cut into pieces to display the section icons.


Load order:

- NSC (optional)
- KUROGANE 2.0
- KUROSECTIONS EXPANDED (KSE) (optional)
- Extra Ship Components NEXT (optional)
- ESC NEXT: Overwrites Component Progression (optional)
- ESC NEXT: Overwrites Global Ship Designes (optional)
- UI-Overhaul Dynamic (mandatory for Starbase Extentded 3.0 and NSC users)
- Starbase Extended 3.0



Models:

Stellaris core game: - Corvette - Frigate - Destroyer - Cruiser - Battleship - Ttan - Juggernaut - Ion Cannon - Starbases

NSC: - Battlecruiser - Carrier - Dreadnought - Flagship - Exploration Cruiser

Check out my other mods:

Starbase Extended 3.0:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3250900527

Kurosections Expanded:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2651345333

Vengeance Shipset:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2960574667

Vengeance Sections Expanded:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2960000167

U. C. F. Starship Troopers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869427983

German Historic Namelist:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816754742

Special thanks to:
Rage for the rescaling of the ship models. Great job. All credits for that go to him.


Please check out his other mods.

Fleet Formation Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2525278602

KGE Titan / Juggernaut Swap
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3285153766

KGX 2.0 No KGX Sections
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3294143768
336 Comments
Gage  [author] 8 Jul @ 12:19pm 
Updated To Version 1.1.3.

New:
- Added NSC Strike Cruiser.
Scruffy 6 Jul @ 10:00am 
Ah Dang It
Gage  [author] 6 Jul @ 9:01am 
@Scruffy

Unfortunately not. It is licensed out to another developer.
Scruffy 6 Jul @ 7:12am 
Absolutely love the design of the Battlecruiser!
Would it be possible to get the model for it to 3D a model of it?
Thorveim 18 Jun @ 11:09am 
ah ok :)

Also reactivated the other mods and things seem to stil be fine... weird, dunno what could have happened at all
Gage  [author] 18 Jun @ 9:53am 
@Thorveim

The AI has access to the ATTs. This is intentional.
Thorveim 18 Jun @ 6:39am 
I dont run vengeance at all, nor do i use "AI use custom shipset".

Tries turning off all mods except the UI and KGE + KSE, and whiel the preview issue gets corrected, the ATT shill shows up if using another (vanilla) shipset/is used as the default landing ship. (though it does fix the preview issue, and havent seen the automatic recreation of ships happening so far)
Gage  [author] 17 Jun @ 12:58pm 
@Thorveim

Sorry but you have defo an issue on your side. Everthing runs as it should on mine.

If you run "AI use custom shipsets" turn that crap off.

Don't run KGE + KSE and Vengeance + VSE in the same mod setup.
Thorveim 17 Jun @ 11:44am 
got a few issues with the mod myself (I dont think any mod conflict causes this):

-one the preview during specie customization, quite a few models from other shipsets get replaced by kurogane ones for some reason: they are fine in game however. Th easiest exemple to spot is the ion cannon, but sometimes its even just a section that gets replaced with a kurogane ship. That affects most if not all shipsets, vanilla included

-All shipsets have access to the ATT (but not the ironclad/conquistador/artemis as normal), and use the kurogane ship model for them in-game whielthe ship model is invisible in the ship builder

-lastly, there is a weird bug with some of the added ships (conquistador and ATT) where if you create a custom model and delete the auto-generated one, the game will attempt to recreate an automatic model after a short while. The Artemis and Ironclad are fine however
Tyraenez 5 Jun @ 5:48am 
Its possible that Strike Craft Diversity is causing issues, i'll try and investigate