Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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HEROES OF LEGEND - ASTARTES EDITION (Add-on) - NEW UNITS
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5 Jun, 2024 @ 3:59am
11 Jun @ 6:29am
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HEROES OF LEGEND - ASTARTES EDITION (Add-on) - NEW UNITS

In 1 collection by Devian
HEROES OF LEGEND
42 items
Description
Hello there ! You'll find here the most complete collection of new units for the Adeptus Astartes !

A big thanks to :

Timmeh to let me use his texture from his mod
DexGattaca for the help and custom meshes
Bluu~ for the help (Dozer/Turret)
Lucius for barks
Go.dda.mnit, Clown for the custom meshes
shazammm
Apothecary.Kekoulis
Smith[sketchfab.com] zixisun02[sketchfab.com] CadmusMakesThings[sketchfab.com]Yuriy[sketchfab.com] DELTAX[cults3d.com]jimmyzimms[cults3d.com]MKHAND_INDUSTRIES[cults3d.com]Wolfkeeper
RED-WARDEN-MINIATURES[cults3d.com]DAFFMAKES[cults3d.com]ghostkage1[cults3d.com]
SARDAUKAR[cults3d.com]
FelixTheCrazy[cults3d.com]
AQUILON[cults3d.com]
francach_glas[www.thingiverse.com]
Warn-A-Brotha97[cults3d.com]
Walkyrie222[cults3d.com]
MagosTerra[cults3d.com]
DeltaX[cults3d.com]
RGandALL[cults3d.com]

Compatible with Too Many Voices, you must use this patch.
Compatible with Gladius+, you must use this patch.

NEW UNITS



Baal Predator => Blood Angels Reinforcement (Tier 5)
Furioso Dreadnought => Blood Angels Reinforcement (Tier 5)
Crimson Lancers => Advanced Redoubt (Tier 5)
Storm Eagle => Storm Eagle (Tier 9)
Mor Deythan => Raven Guard Reinforcement (Tier 6)
Dark Fury => Raven Guard Reinforcement (Tier 6)
Neophyte Crusader => Scout (Tier 1) - Escalation Pack DLC required
Initiate Crusader => Black Templars Reinforcement (Tier 6) - They benefit from the Tactical Doctrine.
Sword Brethren Crusader => Black Templars Reinforcement (Tier 6) - They benefit from the Tactical Doctrine.
Land Raider Crusader => Land Raider Crusader (Tier 9) - Reinforcement Pack DLC required
Scouts with Shotgun => Scout (Tier 1) - Escalation Pack DLC required
Bike Squad Marines => None
Heavy Turrets => Modular Heavy Turrets (Tier 6)
Legion Basilisk => Legion Basilisk (Tier 5) - Assault Pack DLC required
Sanctifier => Devastators (Tier 3)
Pyroclast => Advanced Redoubt (Tier 5)
Land Speeders Typhoon => Land Speeders Typhoon (Tier 3)
Stormblade => Stormblade (Tier 10)
Breacher Siege Marines => Breacher Siege Marines (Tier 3) - They benefit from the Tactical Doctrine.
Breacher Siege Marines of the Imperial Fist => Imperial Fist Reinforcement (Tier 4) - They benefit from the Tactical Doctrine.
Phalanx Warder => Phalanx Warder (Tier 7) - They benefit from the Assault Doctrine.
Falchion => Falchion (Tier 10)
Techmarine => Thunderfire Cannon (Tier 6)
Medusan Immortal => Iron Hands reinforcement (Tier 4) - They benefit from the Tactical Doctrine.
Land Raider Helios => Land Raider Helios (Tier 9) - Reinforcement Pack DLC required
Rikarius Razorback => Rikarius Razorback (Tier 5) - Assault Pack DLC required
Damocles Command Rhino => Damocles Command Rhino (Tier 3) - Assault Pack DLC required
Land Raider Redeemer => Land Raider Redeemer (Tier 9) - Reinforcement Pack DLC required
Stormwolf Gunship => Stormwolf Gunship (Tier 9)
Whirlwind Hyperios => Whirlwind (Tier 3) - Firepower Pack DLC required
Phalanx Marines => Phalanx Marines (Tier 3)
Mastodon => Mastodon (Tier 10)
Razorback (All Variant) => More Weaponry for Razorback (Tier 2) - Assault Pack DLC required
Stormbird Dropship => Mastodon (Tier 10)
Baal Predator with Assault Canon => Blood Angels Reinforcement (Tier 5)
Deimos Predator Infernus => Deimos Predator Infernus (Tier 5)
Deimos Predator Executioner => Deimos Predator Executioner (Tier 6)
Sicaran Battle Tank => Sicaran Battle Tank (Tier 7)
Sicaran Punisher Assault Tank => Sicaran Punisher Assault Tank (Tier 7)
Sicaran Arcus Strike Tank => Sicaran Arcus Strike Tank (Tier 7)
Dreadnought (All Variant) => More Weaponry for Dreadnought (Tier 5)
Dreadnough with Helfrost Cannon => Dreadnought (Tier 5)
Sicaran Omega Tank Destroyer => Sicaran Omega Tank Destroyer (Tier 8)
Stormhawk Interceptor => Stormhawk Interceptor (Tier 7)
Xiphon Interceptor Squadron => Xiphon Interceptor Squadron (Tier 7)
Machine Cult => Advanced Redoubts (Tier 5)
Plasma Generator => Fortress Expansion (Tier 3)
Armoury => Fortress Expansion (Tier 3)
Sacred Artifact => Fortress Expansion (Tier 3)
Thermo Plasma Generator => Fortress Expansion (Tier 3)

All Terminators (even the vanilla one as the Assault Terminators and Chaplain) can now teleport for a 60 influence cost (that scale with the game) after unlocking the Teleport Homer research.

The Chapel-Barracks, Plasma Generator, Tarantula Sentry Gun, Machine Cult and Redoubt of the Lostcan be spawned/created like the fortress of redemption.

The Thermo Plasma Generator can only be placed on Prometheum Pipes, and will generates more energy than before.

The Sacred Artifact can only be placed on Shard or Ruins of Vaul.

The Armoury can only be placed on Grox Pasture, Jokaero or Ore deposit.

The Modular Heavy Turrets can be created by Techmarines (Martellus and Thundefire cannon included).

The Razorback can be specialized with new weaponry with the T2 research unlocked. They need to be empty and at 90% health. Same for Dreadnought now !

With this add-on (and the Thunderhawk update) you can transport vehicles but they're quite heavy. For example, the Thunderhawk can embark two rhinos but only one Land Raider.

The Breacher Siege Marines can be specialized with more powerful weaponry when you get the right research (same than Tactical Space Marines) to get flamer, melta gun or grav gun.

Each strategic buildings grants 50% more resources if close to a Fortress of Redemption !

Cost, upkeep and research can change depending on your feedback. I'm counting on you.

MOAR TO GO !

Have fun :)



My other mods

More Items and Artefacts - A mod that adds new items, artefacts and relics to the game + a loot drop system.
HEROES OF LEGEND - Mods that adds new heroes and units.
480 Comments
Devian  [author] 11 hours ago 
Maybe ;)
[†] Generalseal 13 hours ago 
if you ever revisit this mod could we get assault terminators with chainfists or lightning claws
Devian  [author] 27 Jul @ 10:49am 
Doing my best :)
Yeah that's becoming a common theme with CCOO. Love the mass unit idea, but it just doesn't play well with most of my favorite mods. Thanks again though, this is series is easily my favorite.
Devian  [author] 27 Jul @ 12:42am 
Compatible ? Yes. But it wont works as intented. I don't recommend.
Devian  [author] 4 Jul @ 9:17am 
You must upgrade your city first (those that grants you more tiles to be reclaimed). Each tiers provides its own strategic building.

I'll indicate it in the description.
Fizol 4 Jul @ 8:51am 
I have only fortress of redemption and the base building for use
Fizol 4 Jul @ 8:48am 
There is no buildings such as generators or sacred artifacts.
Devian  [author] 17 Jun @ 10:07am 
I don't agree, it allow the faction to be more versatile, mostly because they can have only one city.
Strategic buildings can help to expand but they're weaker than a city.

But you don't have to use it, if you don't want. Most of my stuff is totally optional and will only provide more randomness when playing the game.