RimWorld
147 oy
Animated Revia Ears
3
3
   
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Mod, 1.5, 1.6
Dosya Boyutu
Gönderilme
Güncellenme
3.646 MB
9 Haz 2024 @ 14:19
14 Haz @ 16:17
7 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Animated Revia Ears

Шашлычник ;р tarafından 1 koleksiyonda
Revia Mods
7 öğe
Açıklama
Cute animated Revia ears
Doesn't affects Rimworld performance.
Compatible with Revia Race - Biotech and Revia Race - HAR
26 Yorum
Шашлычник ;р  [yaratıcı] 22 Nis @ 11:44 
Now it's compatible with HAR version too!
Шашлычник ;р  [yaratıcı] 15 Nis @ 1:10 
Glad to hear it!
Highwayman 14 Nis @ 20:13 
ignore it. i'm assuming i got a bad download with screwed with it. did a file vef and it's working fine now.
Шашлычник ;р  [yaratıcı] 13 Nis @ 23:02 
Can't see anything about this mod. Publish logs, please (this can be done with HugsLib by pressing ctrl + f12)
Highwayman 13 Nis @ 19:34 
this is what i got from the player.log. there's more, but im pretty sure it's error spam.
Highwayman 13 Nis @ 19:23 
Part 2:

- TRANSPILER VanillaExpanded.VFEA: IEnumerable`1 VFEAncients.HarmonyPatches.MetaMorphPatches:MetaMorphDynamicNodes(IEnumerable`1 instructions)
- PREFIX AOBA.TheDeadManSwitch: Void DMS.PawnRenderTree_SetupDynamicNodes_Patch:Prefix(PawnRenderTree __instance, Pawn ___pawn)
at Verse.PawnRenderTree.TrySetupGraphIfNeeded () [0x000b7] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER VanillaExpanded.VFEA: IEnumerable`1 VFEAncients.HarmonyPatches.MetaMorphPatches:MetaMorphRenderTree(IEnumerable`1 instructions, ILGenerator generator)
- PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.AlienRenderTreePatches:TrySetupGraphIfNeededPrefix(PawnRenderTree __instance)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Highwayman 13 Nis @ 19:23 
DMS seems to screw up the ear rendering somehow. no idea why.

Exception setting up dynamic nodes for Nakiel: System.NullReferenceException: Object reference not set to an instance of an object
[Ref B8DDBE2B]
at VisualExceptions.ExceptionsAndActivatorHandler+PatchedActivator.GetInfo (System.Object obj) [0x00011] in <fb3158c4e5e7402d9acc1033026918c0>:0
at VisualExceptions.ExceptionsAndActivatorHandler+PatchedActivator.CreateInstance (System.Type type, System.Object[] objects, System.Object me) [0x00011] in <fb3158c4e5e7402d9acc1033026918c0>:0
at Verse.PawnRenderTree.SetupGeneNodes () [0x00087] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
at Verse.PawnRenderTree.SetupDynamicNodes () [0x0005e] in <630e2863bc9a4a3493f2eff01e3a9556>:0
Шашлычник ;р  [yaratıcı] 13 Nis @ 12:05 
New update is released!
Now you can change animations settings - select a pawn and click "S/F" in the bottom left corner.
FreelanceZero 31 Mar @ 23:02 
I've got the same problem. Did some testing, for me it was XML Extension causing it.
tzeruler 29 Mar @ 5:17 
@Radiosity you have to enable -draw gene parts- in the facial animation settings