Victoria 3
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Realms of Exether
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3.774 GB
2024年6月30日 17時04分
7月30日 11時35分
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Realms of Exether

解説
Realms of Exether is a total conversion mod aiming to bring a D&D inspired fantasy world to Victoria 3. This includes myriad custom races such as elves, dwarves, dragons, naga and gnolls with unique racial mechanics. The ability to pursue magical-steampunk technology or the arcane arts and a plethora of new mechanics.

This is still an early build to set the foundation for future content, and updates will be done every two weeks for the steam workshop. Our development build on GitLab linked throughout this description tends to have multiple daily updates, but it is unstable.

Join our Discord[discord.gg] to follow updates, as well as to receive faster responses and better support for issues encountered.

If an update broke your save, subscribe to the previous version through Paradox Mods[mods.paradoxplaza.com] or download it from our GitLab[gitlab.com]


Extended flavor and mechanics:
  • List coming soon!




  • Unique flavor for every playable country across the map in the form of events, journals, and decisions
  • Plenty of generic events that can happen to any country
  • Larger mechanics between countries
  • Rebalanced and reworked economy, goods, tech, and AI
  • International organizations
  • Expansions to most everything already in the mod at this time





The mod is currently updated every two weeks and patch notes can be found on our discord.[discord.gg] Due to the early nature of this mod it is highly likely that each update will be incompatible with prior save games. It is highly recommended to unsubscribe and resubscribe to the mod on the steam workshop each time an update occurs.



Q: What countries should I play as first? What content has been added?
A: During country selection each nation will have a Custom Content banner when selecting it. This will provide an overview of available story content, custom interest groups and if they have a path to a major formable.

Q: Why did my save break?
A: Most of our major updates will change something or the other about the map, and this unfortunately breaks saves. If you would like to continue playing on an older save, download the previous mod version from our GitHub or Paradox Mods.

Q: Is this mod compatible with [x]?
A: No. This is a very wide-reaching total conversion mod that touches on most files in the game. Chances of any mod working with it are slim, barring smaller graphical mods.

Q: Can I help with the mod?
A: Yes! We are always looking for new members on our team. Every single new developer add a lot to our efforts, and even if you don't know how to code, we are always welcoming new artists, lore writers and others. Please reach out!

Q: Can I base my mod on this or use [x] feature?
A: We could not have created this mod without help from other mods, and wish to pass this sentinent forward. You can use mechanics from our mod to develop your own, and you may even join our discord to get some help with figuring our code out.


Paradox Mods[mods.paradoxplaza.com]
Discord[discord.gg]
GitLab[gitlab.com]
RoE Wiki[realmsofexether.wiki.gg]
Victoria 3 Modding Co-op[discord.gg]



We do not have translators directly on our team, but we are always open to collaborating with any projects that want to translate the mod as a submod.

Chinese: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3284862608
Russian: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3350682085



Development - Nightingale, Dotti Locari, Taurenhe, Aceitunillas, pd2580, benjaqlo, Ant, Duckie, Grappes, Dwarfsmasher, Dathi675, JanH, Myxine, SleepyGhosto, Bam, lordcrekit, TheStalkerOfShadows, and Celso

Writers - TheDecidious, K350, UniqueSand, Markvs, ruseel, Underlake, ProfBooks, kingnoob, Ippo Makunouchi, Vechtera, and Marlon

Playtesting - Ardus (Come volunteer in the discord, we need more!)

QA - Aether and Gerion

Special Thanks: MoskauMaster.

Bananaman and the Newspaper-Mod team who shared with us a framework for superevents

The incredible team behind the cold war project (CWP) that have allowed us to adapt parts of their international organization system

The Elder Kings team that allowed us to use some of their 3D Assets and genes for character portraits.

Multi-line Production Methods Framework & Modded DLCs Framework by 1230james

Realms of Exether contains a number of placeholder screens and icons made with Midjourney; we are recruiting artists to replace them!

Steam Workshop ID: 3279217222
人気スレッド 全て表示 (10)
2
7月3日 9時02分
Toolingworkshop generates negative worforce
MrFinnT
2
7月13日 10時41分
Crash
Leggie
5
7月7日 15時13分
Infamy
benova
415 件のコメント
Foetido 7月29日 10時55分 
This mode is not perfect, but it promise something similar
rubibao 7月27日 8時04分 
Is there no tech that remove malaria colony growth malus? I could not find it only severe malaria
Rakkoon 7月24日 15時09分 
Any ways to make the game not chug to a holt after 30 years? I have a top end computer but get a week every 20 seconds or so.
Gokudo2003 7月24日 12時20分 
im having problem of treaty disappeared the moment i turn off the notification for treaty agrreded upon sighning
muzaazi 7月23日 20時28分 
Realms of Exether OST won't play, despite Realms of Exether being the only active mod
KyuuMann 7月19日 14時38分 
how do you keep the mages in power?
ANOS 7月16日 4時31分 
Amazing mod, keep up the good work
St0rmM4ster 7月8日 0時08分 
U can just install mods to reduce infamy
ajlunce 7月7日 15時13分 
like, 37 infamy for treaty conditions?! come the hell on, let us play the game!
ajlunce 7月7日 12時55分 
please god reduce the insane infamy costs for literally everything. vic3 is less of a map painter but there is no where near enough content to make it so you fight 1 war for 1 province every 10 years.