RimWorld

RimWorld

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Rimbound - Novakin Xenotype
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.621 MB
14 Jul, 2024 @ 5:00pm
18 Jul @ 3:32pm
39 Change Notes ( view )
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Rimbound - Novakin Xenotype

Description


This mod added the Novakin xenotype that is included within a series called "Rimbound".



Hover and click images below to open additional details.

[github.com][ko-fi.com][discord.gg]





Search Keyword using [CTRL] + [F] to navigate each section :
Introduction, Content, Genes, Brands, Animal, Compatibility, FAQ, Credits


Welcome to Rimbound, space cowboy!
"I heard yer interested in bounty hunting, may I show ye this poster? This individual has been roaming in the Rim for quite a while."

"That's all for now, happy hunting partner!"
~ Captain Noble
Introduction








Content











Brands







Animal


Compatibility

Combat Extended
Of course! This mod has built-in compatibility patches.

Better Gene Inheritance
compatible with the Custom Xenotype inheritance from the Rimbound - Core framework.

Save Our Ship 2
Novakin will be able to roam in vacuum environment without EVA gear.

Alpha Genes
added Novakin to the Xenotype factions.

Vanilla Factions Expanded - Settlers
added Novakin to the Settler factions.

[NL] Facial Animation
toggle Novakin xenotype off in the Facial Animation mod settings.

FAQ

Q0 : Is this compatible with Comba-
A0 : Scroll back to the first section, fartner.

Q1 : Is this mod safe to add and remove mid-game?
A1 : Sure do! But I don't recommend removing it mid-game, maybe with the right tools you could!

Q2 : Will this mod support the previous version of the game like 1.4?
A2 : Unfortunately no, 1.5 rendering changes made it possible to achieve the visualization we currently have.

Q3 : Where do you find the Novakin, do they also spawn in the vanilla faction?
A3 : You can find them with the bounty quest, they are also commonly found in Pirate factions (Base, Cannibal, Waster) and occasionally in Outlander factions, there's integration patches for other mods that added related factions listed in the Compatibility section!

Q4 : Does the xenotype actually glows, is it performance friendly?
A4 : It's only a visual glow, they did not affect surrounding light at all so the mod did perform quite well.

Q5 : Why is it so overpowered and overcomplicated?
A5 : I tried my best to balance and simplify it, give me feedback regarding those so I can improve in the future!

Q6 : Will you add compatibility towards other mods?
Q6 : Sure, let me know which mod that require cross compatibility by posting in Feedbacks Discussion!

Q7 : Are you planning to add more similar mods, what mod could it be?
A7 : Of course, this mod is the first step towards series mods. W-who knowss, I think you sssshould ask some plantsss around what it could be?

Recommended Mods

Moonlight, to make them glow even brighter!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3261311563

Better Gene Inheritance, to have dynamic inheritance system apart from vanilla.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3046776238

Novakin - Random Metamorph Patches, to spice things up!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3290695007

Tastier Vanilla Clothes, for their tasty looking vanilla apparel retexture.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2808554143

Save Our Ship 2, for the space exploration stuff!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1909914131

Languages

Russian Localization by Lobanych, Silver Infinite
Chinese Localization by Akiu
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3296899039
Ukrainian Localization by Lobanych

Please let me know if someone wants to make their own localization included in this mod!

Credits




Make sure to check out their mods as well by clicking the images!


Combat Extended Community for their supports.
RimWorld Mod Development wizards for their wisdom and guidance.
Vanilla Expanded Team for their amazing framework that further enhances this mod.



Non-thumbnail preview images assets
  • Save Our Ship 2 by Save Our Ship Team
  • Combat Extended Add-on by Combat Extended Team
  • Vanilla Expanded Add-on by Vanilla Expanded Team
  • Tastier Vanilla Clothes by Serina
  • Odz Suits by Odz



Bietol (aka josu or John Su in Steam) for the original race concept.
RimWorld by Ludeon Studios.
Starbound by Chucklefish.


This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org]
Popular Discussions View All (2)
25
15 Jul @ 8:28am
PINNED: Feedback or Suggestion
Airo
14
19 Jul @ 5:58pm
PINNED: Bug Reports
Airo
255 Comments
GeekyRaptorStudios 22 Jul @ 3:49pm 
Hey could we get some novakin backstories as well?
GeekyRaptorStudios 21 Jul @ 3:35pm 
add tameable attack Poptops pls! I don't care how but we need this pls.
TheSordishMan54 21 Jul @ 4:19am 
That's nova right here, updated for 1.6 as we got Odyssey DLC released few weeks ago. Guess Novakin can finally get into their Gravships for space exploration... but wouldn't be better if SoS2 was installed and used? Bah! Who am I kidding, everyone have their own tastes as we all do!
Airo  [author] 20 Jul @ 1:40am 
@rolfey1328
Based on my own testing in a decent rig, it doesn't affect performance just like most xenotype mods. Body Regeneration was Hediff reliant in previous version but now I shifted the mechanic to follow Biotech way of using a custom gene class to apply it as an attempt to optimize it.

In other words, it shouldn't lag out your game that much :steamhappy:
rolfey1328 20 Jul @ 1:11am 
Does this have much of an impact on performance? I read that race mods can lag quite a bit
evil yaoi wizard 19 Jul @ 8:51am 
This mod is extremely well made and I look forward to the Glitch as well :D
Stalker_44 18 Jul @ 9:32pm 
I WAS THE SUN
Airo  [author] 12 Jul @ 12:00pm 
@[The] Force
They are! Also yeah, those previews and infographics will take a while to update.

@Saruman
Of course, releasing Starbound races as xenotypes has always been one of the main objectives of this mod series to begin with!
[The] Force 12 Jul @ 11:32am 
So with the update I assume they're vacuum resistant? (Similar to how they ignore EVA Requirements in SoS2) I imagine it's a bit hard to update the pics themselves to say as such xD
Saruman 12 Jul @ 10:49am 
Curious: Any hope for Glitch in the foreseen future?