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But yeah, flags are useful to see when units are close to routing (though you could also watch the moral bar)
The changes you made gives us fewer choices for our preferences and different ways to play. But like I said, I really like the look though. Just wish it could be functional without the banners.
Oh and iirc it's a 27" screen. The dots for the general are just four pixels wide. But maybe I just need to be used to it.
Not sure how big your monitor is but the icons above units are roughly 1/3 of the size in the unit card.
Banners are not scaling with distance anymore (I cannot get them scale same for enemy and player) and are only to see the white flashing and for flavour.
1440p max scaling
1440p 120%
1440p 120% with no banners
So yes it scales but not that much. Max scaling looks good to me for 120%. It would be my preferred way to play.
The breakdown of diplomacy I decided to keep for now and in the last update expanded it to also joint wars (which were a way to avoid it before). It is useful to give time for hostilities.
Especially early game, it is all a balancing act. Most factions aren't at war yet and everyone is essentially sitting on a powder cake. Same happens every time your neighbors conclude their hostilities and are looking for new potential enemies. The player needs to carefully monitor the surrounding diplomatic situation and adapt a strategy.
AI has a bonus of units in their pool at turn 1. It is made transparent now with the citizen tooltip. That early bonus needs to decline in war/battles first and you can monitor it now easily.
The battleworn effects are to harse, thankfully it affects the enemy as well.
I understand the philosophy behind these mechanics, and it is a step in the right direction, but it is in my honest opinion too much, too slow and too punishing.
Best regards