RimWorld

RimWorld

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Voice Acted Colonists
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Mod, 1.5, 1.6
File Size
Posted
Updated
43.895 MB
9 Aug, 2024 @ 7:57pm
31 Jul @ 12:59am
14 Change Notes ( view )

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Voice Acted Colonists

Description


This is a complete rework of the mod Voice-Acted Radio Chatter, by Ouroboros and Taranchuk. Redesigned for increased compatibility and flexibility!

Each colonist can be assigned a Voice in the mod settings! When they perform certain Actions, a sound at their location will be played.
Action Types
  • Select: when you click a colonist at any given moment.
  • Attack: when you draft and command a colonist to attack something.
  • Death: when a colonist dies.
  • Downed: when a colonist is downed.
  • Move: when a colonist is drafted and forced to move to some location.
  • DowningPawn: when another pawn gets downed by a colonist.
  • Pain: when a colonist receives damage.
  • Hit: when a colonist hits something.

Event Sounds
If you get a raid, a manhunter pack, a prison break, a Zzzt event, or more situations, a sound will be played! Just like the original mod did.

Extra features in Mod Settings!
  • Radio click: automatically add a radio-click "ON" and "OFF" sound to all voices! Or disable it if you want! (Note: if this option is enabled, it might increase lag when a sound is played).
  • Mute voice: none of the voices convice you for a colonist? then don't give them any!
  • Volume: a slider to increase or decrease the volume of all voices.
  • Cooldown: voices playing too frequently? Increase cooldown time so the voices will be played more separately.
  • Voice play chance (%): add some randomness to reduce predictability.
  • Preview button: when selecting a voice, you can click this button and get an idea of what the voice sounds like.
  • Randomize button: too busy to choose a voice? click this and get a random one!
  • Extensive sorting options: Sort by gender, category, or source mod!

Future plans
More Action Types and sub-mods from specific franchises containing several, SEVERAL voices for you to pick!


Source
Link
Dirty Bomb
Half-Life 1
Titanfall 2
Apex Legends
Blue Archive
JP Plus
Overwatch DPS Pack
Yae Miko
MORE! CHECK THIS COLLECTION:





Get up-to-date with the latest news of the mod!
https://discord.gg/u36YuAUXxB




Want to add your own voices? No problem!
This mod was designed specifically to make the addition of new voices as easy as possible!
You can reverse-engineer this mod to check how the Defs are structured, and/or check our guide in the Discord server! (the guide is too big to be posted here)

Link of the guide: https://discord.com/channels/1239115818155900928/1255319721612673025



Q: I found a bug/error!
A: Please provide either a "Player.log" or a Hugslib log and a detailed explanation of what happened before posting any errors.

Q: I have a suggestion!
A: Leave it in the comment section, make a thread, or join the Discord server and post it there!

Q: How many voices are included?
A: Around 10. This mod just serves as a base for submods to add their own VoicePacks.

Q: Where are the voices from?
A: The current mod adds voices from Half-Life 2 mostly.

Q: I am having a lot of lag when a voice is played!
A: Disable the "Radio Click" toggle option in mod settings.



Gremlin for commissioning this mod!
Taranchuk for the original code and Ouroboros for the original mod.
Valve for the sounds.
Icons taken from pngitem.com and iconsdb.com.

You can now find it on GitHub as well: https://github.com/AlexisPopcorn/VAC

[discord.gg]
Popular Discussions View All (4)
13
18 Jul @ 4:51am
VAC Voice-Packs
Gremlin
2
13 Sep, 2024 @ 9:13pm
Translation
JoeDoX
1
13 Dec, 2024 @ 5:59pm
VoicePack Tutorials
Gremlin
256 Comments
Alexis Popcorn  [author] 14 hours ago 
first, share your logs, cant do anything without them
second, probably one of the filters is kicking in, try disabling them just in case, or try the legacy mode
lylacafe137 2 Aug @ 8:43pm 
Hi, I've been using this mod for a long time and just installed version 1.6, but the character voices are playing slowly. I think it plays at about 0.7x speed or lower. what can I do?
Gremlin 26 Jul @ 2:25am 
@The Nega Chin
Read the description, HL2 is just in the base mod. There are a ton of sub-mods some of which are listed in the description and a collection to more
The Nega Chin 25 Jul @ 3:54am 
is it currently only half life voices?
Lugh 24 Jul @ 1:25am 
I found the problem. The sound settings were all set to 0, so there was no sound. Sorry for disturbing you.
Gremlin 24 Jul @ 1:18am 
@Lugh
If its not working in vanilla and no errors, there are still other solutions I posted below. if none of that helped then there is clearly an error not being provided to us. We cannot look for fires when we're not even told where to look for smoke.
@FBKFBKFBK!!!
Ah, I think I noted myself some of those were defaulted to 0... sorry about that its a new feature trying to solve another issue which now needs fixing but is causing some minor setbacks not functioning as we intended.
Alexis Popcorn  [author] 23 Jul @ 12:29pm 
@Lugh
Please. Error log. Can't do anything without it
FBKFBKFBK!!! 23 Jul @ 12:13pm 
I've solved the problem by setting the every voice play chance to 100%
Lugh 23 Jul @ 10:51am 
But I have tested it in vanilla environment and there is no sound or error. I even reinstalled it 2 or 3 times.
Gremlin 22 Jul @ 3:25pm 
@Ionfrigate12345
We know for a fact it works in 1.6 so try the following:

@All
Q: None of my colonists are talking!
A: Check the volume settings, the play chance/cooldown settings and check if they're assigned to the "Mute" Voice. If its none of the above, the files may have failed to load due to swapping mods around or excessive memory usage. DEV mode will indicate this on startup and restarting Rimworld once or twice will fix this.

(I mentioned this needs to be added to the FAQ and there are a few other things I need to word out as well or just make a tutorial video...)

If VAC does not work still, test it solo vanilla to see if its a mod conflict first. Something else to try is unsubscribe from the mod, wait for it to finish modifying the files, then re-subscribe. The mod may have not updated for you and needs a forced update. After all that, Error Logs are required, providing no info on how its broken gives us nothing to work with.