RimWorld

RimWorld

2,129 vurderinger
Vanilla Factions Expanded - Insectoids 2
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Mod, 1.5, 1.6
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Opdateret:
24.613 MB
14. aug. 2024 kl. 7:36
15. juli kl. 3:27
19 ændringsbemærkninger ( vis )

Abonner for at downloade
Vanilla Factions Expanded - Insectoids 2

I 1 samling af Oskar Potocki
Vanilla Expanded
109 genstande
Beskrivelse
[www.patreon.com]



See change notes or GitHub for detailed change lists.


A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what made the original mod great. Whilst our focus was on changing the scope of the mod to include only Insectoid-related things and mechanics, this new version features several very extensive and new systems that will add a lot of depth to your interactions with the Insectoid hive.

Get ready for the "Vanilla Factions Expanded - Insectoids 2" and experience a proper expansion of the insectoid theme in the game. Here’s what you can look forward to:

- Summon and Battle New Bosses: Get ready to face off against new and formidable insectoid bosses. Research and build thumpers to summon these bosses and test your combat skills!
- Build and Manage Your Hive: Ever wanted to run your own insectoid hive? Now you can! Harvest resources, breed new types of insectoids, and create a bustling hub of activity. Hivetech offers unusual solutions to some of the game’s problems!
- New Structures and Defenses: From unique walls that only your insectoids can build to defensive structures that protect your colony, this mod introduces a variety of innovative constructions to enhance your gameplay.
- Dynamic Combat Challenges: Prepare for unexpected raids and battles. The mod changes how insectoid attacks unfold, making each encounter a unique challenge.
- Engaging Quests and World Events: Participate in new quests and world events that revolve around the insectoid infestation. Whether defending against a swarm or initiating one, there's never a dull moment.
- Research and Innovation: Unlock new technologies and discover the secrets of the insectoids through dedicated research projects, enhancing your gameplay and giving you the edge in survival.








































































































Real Ruins has been confirmed to mess things up

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and art.

Taranchuk, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sarg Bjornson, a programmer responsible for animal code.

Reel, master of screenshots.

Storyteller artwork by Vitalii.

Visandar The Unliving, an artist responsible for wall textures and concept art for some of the new insects.

Helldivers 2 for inspiration.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it.

Q: Why can’t I swap out Insectoids 1 for Insectoids 2?
A: Because of how extensive the changes are, removing Insectoids 1 from your save will break it. As such, you cannot replace Insectoids 1 with Insectoids 2.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can Insectors walk on creep?
A: Yes.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.

Q: I can't build any of the insectoid structures!
A: Correct, you need to build a basic hive and let your insects build these structures.
1.896 kommentarer
Oskar Potocki  [ophavsmand] For 7 timer siden 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
masternetra For 10 timer siden 
Love the mod, though would like to see the ability to adjust the Jellyspread rate (or at least tie it to the same config option as Creeper), as well as the ability to change the damage for the turrets, Personally would also love to see a Royal Jelly Farm or some way to generate royal jelly passively.
Sarg Bjornson  [ophavsmand] 16. juli kl. 8:59 
That's a very personal question... Depends on what you want
PremierVader 16. juli kl. 8:33 
Hey guys ive always had this mod since it came out and love it. However when playing Odyssey for the first time should I do one playthrough without this mod just to get the proper feels for Odyssey content first?
Sarg Bjornson  [ophavsmand] 16. juli kl. 3:59 
Fixed days ago
Goldie 16. juli kl. 3:48 
Had a funny error that caused ~1000 insectoids to spawn during a burrow siege. Now my game is running at 2fps. 10/10 mod and error
Oskar Potocki  [ophavsmand] 16. juli kl. 2:54 
Infested areas are not 'wild insects' - they belong to insectoids faction which is ALWAYS hostile to insectors.

Only wild insects will not attack insectors.
Ribera 16. juli kl. 1:47 
I have tried made a insectoid ships, so i started as a insectors and landed on infested area, everything was good in first two days.

At day three incestoids started attacking my dubs latrines, then me and my ship. I haven't started that fight first.

This is disappointing
💩 15. juli kl. 9:23 
I was so excited to make a hive ship :(
M4 15. juli kl. 8:46 
No, you don't need 1