RimWorld

RimWorld

2,136 ratings
Vanilla Factions Expanded - Insectoids 2
98
18
21
28
3
4
7
3
3
4
5
5
5
5
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
24.613 MB
14 Aug, 2024 @ 7:36am
15 Jul @ 3:27am
19 Change Notes ( view )

Subscribe to download
Vanilla Factions Expanded - Insectoids 2

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description
[www.patreon.com]



See change notes or GitHub for detailed change lists.


A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what made the original mod great. Whilst our focus was on changing the scope of the mod to include only Insectoid-related things and mechanics, this new version features several very extensive and new systems that will add a lot of depth to your interactions with the Insectoid hive.

Get ready for the "Vanilla Factions Expanded - Insectoids 2" and experience a proper expansion of the insectoid theme in the game. Here’s what you can look forward to:

- Summon and Battle New Bosses: Get ready to face off against new and formidable insectoid bosses. Research and build thumpers to summon these bosses and test your combat skills!
- Build and Manage Your Hive: Ever wanted to run your own insectoid hive? Now you can! Harvest resources, breed new types of insectoids, and create a bustling hub of activity. Hivetech offers unusual solutions to some of the game’s problems!
- New Structures and Defenses: From unique walls that only your insectoids can build to defensive structures that protect your colony, this mod introduces a variety of innovative constructions to enhance your gameplay.
- Dynamic Combat Challenges: Prepare for unexpected raids and battles. The mod changes how insectoid attacks unfold, making each encounter a unique challenge.
- Engaging Quests and World Events: Participate in new quests and world events that revolve around the insectoid infestation. Whether defending against a swarm or initiating one, there's never a dull moment.
- Research and Innovation: Unlock new technologies and discover the secrets of the insectoids through dedicated research projects, enhancing your gameplay and giving you the edge in survival.








































































































Real Ruins has been confirmed to mess things up

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and art.

Taranchuk, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sarg Bjornson, a programmer responsible for animal code.

Reel, master of screenshots.

Storyteller artwork by Vitalii.

Visandar The Unliving, an artist responsible for wall textures and concept art for some of the new insects.

Helldivers 2 for inspiration.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it.

Q: Why can’t I swap out Insectoids 1 for Insectoids 2?
A: Because of how extensive the changes are, removing Insectoids 1 from your save will break it. As such, you cannot replace Insectoids 1 with Insectoids 2.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can Insectors walk on creep?
A: Yes.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.

Q: I can't build any of the insectoid structures!
A: Correct, you need to build a basic hive and let your insects build these structures.
1,909 Comments
Red 5 hours ago 
@Petite fleur 🌸
I did some testing...

(without removing my shitton of mods, cuz i'm lazy, so take this with a whole gravship worth of salt)

...but it unfortunately doesn't appear to, but does appear to spread on vacstone and orbital platforms.. it also seemed to spread out into space tiles though, so it may just be a mod conflict quirk on my end.
l83732116 7 hours ago 
now we need Insectoids 3
Meowsers 12 hours ago 
Nevermind I jinxed it... Toxic Fallout, Heat Wave, Volcanic winter all at the same time...
Meowsers 15 hours ago 
Supposed Empress "Evil" giving me four caravans back to back
VindictaUK 17 hours ago 
so my insectoids aren't refuelling any of the hive buildings, they are hauling and constructing with jelly, but wont refuel jelly spreaders or any of the defensive turrets.

also, i have built the thumpers but no bosses have spawned or anything,..so i cant really progress

anyone have any thoughts?
GodOfCodex 17 Jul @ 11:49pm 
Mod idea, infested GravEngine,making of a living ship fueled by jelly, tho you cant use gravpanel on it because it grows on its own, depending range of extender, also rooms in the ship is generated on its own, it got stomac room with got acids in the center for corpse disposal that then satiate ships hunger slowly, and brain room for upgrade.
Ronin 17 Jul @ 11:17pm 
Do the insectoid faction attack other faction bases as they spread? For example if a faction base is within their infestation zone on the world map, will that base be destroyed? I'm using the Faction Control mod to have the hive start in one area, densely packed together with the hope they will spread out and create more bases, or at least just spread out and destroy stuff.. Will this happen or is there a way to make it so?
Petite fleur 🌸 17 Jul @ 8:40pm 
Anyone knows if creep works and spreads on odyssey gravships ?
Paladin Val 17 Jul @ 5:17pm 
"Grunka Lunka Dunkity Dingredient, you should not ask about the secret ingredient."
szmtex 17 Jul @ 4:47pm 
:( and here I was hoping for return of Sonic Infestation Repeller