tModLoader

tModLoader

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Capture Disc Class
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
1.528 MB
17 Aug, 2024 @ 12:55pm
10 Apr @ 8:29am
10 Change Notes ( view )

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Capture Disc Class

In 2 collections by BlockCrusader
BlockCrusader's Mods
32 items
The Capture Class Collection
3 items
Description
Capture Disc Class

Capture Disc Class is a small content mod which - as the name implies - introduces a new class; the Capture Class, which is inspired by the Pokemon Ranger series

Despite the name, this class does NOT let you catch and use enemies. Rather, you damage enemies by 'capturing' them inside drawn shapes.
With Capture Discs, you have strong crowd control and can attack anywhere on screen, but your DPS is directly dependent on how fast you can (furiously) draw circles around your adversaries.

Similarly to The Clicker Class mod, this class itself was made for fun and isn't meant to be taken entirley seriously, but still requires effort to get the most out of it in combat.
Please be careful to not strain yourself too much when playing! Believe it or not, but it can be physically exhausting on your arm to rapidly move the mouse around (To circle stuff) for an extended period of time!

The Capture Class includes the following content:
  • 60 new weapons; the Capture Discs
  • 6 new armor sets, and Capture headpieces for Hallowed and Chlorophyte armor
  • 10 new accessories (+15 including all Colored Emitter variants)
  • 12 new prefixes for Capture Discs (Capture Discs can also receive universal and common prefixes)
  • and more!

Multiplayer
Please note that the Capture Class can function in multiplayer, but has syncing issues and thus is subject to heavy amounts of visual de-sync. Discs and their trails will likely appear strange and jittery for players other than the disc's user, but otherwise should work ok.

Open Source
  • This mod is open-source under the GNU GPLv3 license. In short, you’re allowed to view and utilize code from the source if you’d like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc.
  • You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List).

Localization
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by shrinkviolet77)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].

Add-ons
This mod has offical add-on(s) that you can optionally use alongside it for an enhanced/expanded experience; see below for link(s).
Originally posted by tModLoader CaptureDiscClass:
Developed By BlockCrusader
Popular Discussions View All (1)
10
22 Apr @ 11:43am
PINNED: Capture Class: How to Play (Offical guide)
BlockCrusader
84 Comments
GoldenPyrite 15 Jul @ 4:29pm 
was wondering if a config option/ addon could be made to merge this class with clicker class? i think it would be cool to have both weapons be part of the same class type to provide more variety during combat. love your mods! (especially the compatibility configs lol)
BlockCrusader  [author] 15 Jul @ 12:53pm 
@Nahuelwg, yeah that's an unfortunate side-effect of how Capture Discs are used :steamsad:
Be careful and remember to take breaks!
Additionally, if you don't want to have to circle things as fast, there are some settings in the mod's config that can help with that.
Nahuelwg 15 Jul @ 12:14pm 
my arm hurts
BlockCrusader  [author] 10 Jul @ 5:40am 
@lolboy4, thanks for the feedback! I'm glad you enjoyed the mod.

The Alloy set bonus description is definitely a bug, I must've forgot to give the Alloy Mask its own set bonus description when it was added.

As for charged discs, when I get the time I can look into making discs' charged and uncharged states more distinct.
At the moment there's a dust and sound effect when a Disc loses its charge, similar to when it gains charge, though the dust is smaller which is probably why it's hard to notice. Trail colors also differ slightly based on the charge status (Charged trails tend to be brighter, but again, this is hard to notice).
lolboy4 9 Jul @ 10:45pm 
Just finished a full playthrough with this, had a pretty good time! I only noticed a couple slight issues: The descriptions for the alloy armor's set bonuses are both the same (the effects themselves seem to work properly), and I found it hard to tell when I had to recharge discs that can be charged.
meo dep chai 23 Jun @ 2:12am 
yeah my problem is I just drew the circles too small, it's balanced, thank u
BlockCrusader  [author] 22 Jun @ 5:23am 
@meo dep chai, Capture Discs actually do already have whip-style damage fall off. Since their DPS is dependent on how fast you can circle things, it's really hard to bring out the most in them.

However, you can buff them for yourself in the mod's config. Among other options, there's a slider for adjusting the damage of all Capture Discs.
meo dep chai 21 Jun @ 8:42pm 
Very cool mod with unique ideas but i think u should buff the single target dmg and make aoe spread like the whips cause exploring overall is just a slog to get through, but overall , good job man hope we can see more from u
BlockCrusader  [author] 2 Jun @ 6:09am 
@FairyExorcist23, no. Also, it's balanced around vanilla, unlike calamity.
The Post-Game Add-On does add support though
FairyExorcist23 1 Jun @ 11:20pm 
does this go into calamity???