RimWorld

RimWorld

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Dryads & Gauranlen Trees Reworked
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Mod, 1.5, 1.6
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1.433 MB
20 Sep, 2024 @ 9:25am
29 Jun @ 5:47am
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Dryads & Gauranlen Trees Reworked

In 1 collection by RedMattis
Red's Workshop Mods
40 items
Description
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.

Better Dryads

Dryads will now be much more active in helping your colonists. They will now plant certain crops, haul more often, and some, like the medicine maker may even try to rescue downed colonists.

Dryads also sleep less, heal faster, and change castes much faster.


Dryads that can sow will do so near their trees. What they can plant depends on the caste.

The dryads are slow planters though, far slower than mechanoid agrihands. Their workspeed is improved at high levels of their tree.

Medicinemakers

Image from SirOctogiraffe. Yes the mod is compatible with reskins.

They can tend and rescue wounded colonists (usually in that order), as well as plant both pharmaceutical plants like healroot and uh. "pharmaceutical" plants for treatment of... mood.

Tend quality and speed increases at high levels of the tree. Otherwise it is roughly in line with a mediocre doctor using herbal medicine.

Berrymakers
Plants any kind of food and decorative plants with a skill of 9.

Woodmaker
Plants any kind of tree with a skill of 9.

Clawers
Harvests grown plants

Barkskins
Helps out with mining. Just... don't expect it to be fast. VE stonedigger dryads in the submod are best for this task.

Other Dryads
Some dryads have been buffed in other ways. E.g. Carrier dryads will be much more active at hauling and can also rescue.

Harmony
Pruning is no longer a thing. Instead the Gauranlen are dependent on how much harmony the tree has.

Harmony Levels

At the start the trees will have only a single dryad. Building a few shrines will increase this limit.


As you reach higher levels the Gauranlen will have ever higher requirements. Overall harmony on the map, the value of the most valuable shrines nearby, and so on.


Player-owned Mechanoids will decrease the map harmony preventing the higher levels unless compensated by building shrines anywhere on the map. If it goes low enough some trees may become unable to support dryads at all.

Shrines

Shrines will help bring harmony to the Gauranlen trees and their dryads. The effectiveness of a shrine depends on its material and type.

Jade is an especially good material to build shrines from, but nothing can compete with the animus stone.

Keep in mind that you need at least one character with a "Natural" backstory to build shrines.

Don't have the Royalty DLC? Don't worry we've got these Roayalty-free rocks you can use instead!

If Royalty is installed they will function identically to the natural shrines of the same size.

Pawn Connection
> Okay, so what do I do with all my genes that increase Pruning Speed?

A greatly empowered gaurlanlen tree will provide the connected character with thematically appropriate buffs. The Consciousness part will scale with Pruning Speed.

A character can connect to multiple trees, but you will only gain a buff from the most powerful one.

Dryad Connection

Instead of filling your map with dryads, a very powerful gaurlanlen tree will instead improve the effectiveness of its dryads.

Gaurlanlen Plants

A powerful tree may grow more than just gaurlanlen moss around it. Sometimes gaurlanlen flowers similar to those dryads are born from will grow.

If the tree is sufficiently empowered a few may even turn into stationary protectors of the tree and its allies. They will launch highly inaccurate resin spikes at distant foes, or blobs of fire retardant liquid at fires to protect themselves.

Despite the poor accuracy the plants are queerly competent at avoiding friendly fire incidents.

While these flowers are fairly fragile, they will regrow quite quickly should they be destroyed.


Animus Stones
These are usually bought from tribal settlements (base price 5000 silver!) or rarely gotten as quest rewards. They can help supercharge a Gauranlen Tree

If you get your hands on one, try sticking it close by your favorite Gauranlen Tree.

Spoilers?
If map harmony is high enough, you don't stick the Gauranlen to close to its like, you spoil an this Gauranlen with extraordinarily expensive shrines or an Animus Stone next by them, then your efforts may be rewarded.



Other

The 1x1 rune stone shrines at the top were donated to the mod by Oskar Potocki. :)



Compatiblity
Vanilla Ideology Expanded - Dryads
Merging dryads might be a bit on the strong side since the respawn time of dryads is a bit shorter in this mod.

See also the compatibility mod.
Feedback from Samuel Streamer, his Discord and the Vanilla Expanded pros agreed that this was the easiest way to clearly communicate what the mod was about.


As seen here, the above sub-mod lets you create greater dryads which are basically unbound dryads without being... unbound. This means they will still do Dryad-style work.

Other
I've not heard about any issues with other dryad mods. Even Sarg's corrupted occular dryads are reported to work fine.



FAQ
Can I add this to an existing save file?
Should work just fine. Just keep in mind that you'll need to build shrines to get more than 1 dryad per tree.

Is it possible to have both many mechs and many/strong dryads?
Yes, but you’re going to need more shrines than usual.



Mod Discord
[discord.gg][ko-fi.com]
Popular Discussions View All (3)
2
8 Jan @ 11:17am
Pruning is still on and none of this is available to me so far, is there something I must do to enable it?
ORANGE JUICE
0
7 hours ago
transcendent wealth
horologium
0
28 Jan @ 5:03am
Have some problems with dryads. Need help.
Inrek_Fox
414 Comments
Zoe, the Bad Wolf 7 hours ago 
Thank you for the update, and again, thank you so much for making Dryads playable for yet another Patch. :D
Arobain 8 hours ago 
i'm trying to understand, what is a " natural " backstory, cant find any info on it at all
Redknight910 12 Jul @ 3:17am 
Yeah, realised in your previous post that I was just a slight bit too close. Far enough to have no more requirements show up, but a little too close to get the maximum tier.
RedMattis  [author] 12 Jul @ 12:02am 
@Redknight910
The maximum is one level above that. It basically needs a lot of space and a lot of animus stones circling it. Note that the tooltip states how many stones are considering to be circling it (rather than just somewhat nearby)
RedMattis  [author] 11 Jul @ 3:05am 
@Septentrix
That one affects the hard limit preventing reaching those tiers due to being spaced to close.

Cramming them together will still lower harmony even if editing that XML, but you can deal with that by simply adding more shrines. The penalty for trees being closed together is noticeable but not huge.

@sindri42
Levels after Divine are basically easter eggs. If trying to reach those I'd suggest not putting the tree even remotely close to other trees, and circling it with an absolute ton of animus stones.

Those level are not really something usually practical, which is why they aren't shown. They are mostly there for people to find by accident if they make some spectacular shrine to a tree.

Re. Mood staying.
No that isn't intended, I'll make a note to look into it.

Re: Beaves.
That isn't something I had considered, but it kinda makes sense that the tree needs human intervention there since the beavers are non-hostile animals.
Redknight910 11 Jul @ 2:42am 
So, want to ask, what's the maximum harmony? I've got one of my trees to the point the pawn attached to it has a question mark at the end of their mood buff, but can't seem to push it any further. Is that as far as it gets?
sindri42 9 Jul @ 11:21pm 
It would be nice if there was an indicator up front about how close to other trees is too close. It feels inappropriate to constantly be uprooting them and moving them someplace different as you go up in tiers.

When the infobox stops telling me what I'm lacking, does that mean I'm just supposed to maintain the 'Divine' status until something changes, or am I supposed to guess what it wants next?
Septentrix 9 Jul @ 12:42pm 
Is "<gauranlenSpacing>20</gauranlenSpacing>" in GaurenLevelDefs.xml how far apart each tree needs to be for the later tiers?

And if I changed that to a smaller number would the tiles needed between them be smaller? I want to a create a half oval around my animus tree garden, but I'm playing on a smaller map so the spacing is tight.
sindri42 8 Jul @ 2:29pm 
Also, the Gauranlen connection health effect and mood shift seems to persist after the tree dies. Is that intended behavior?
sindri42 8 Jul @ 1:47pm 
Is there any way to get the turret plants to defend the tree against beavers? They just ignore the critters until the tree is destroyed, at which point everything dies.