Arma 3
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Milsim Structures
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Data Type: Mod
File Size
Posted
Updated
243.982 MB
23 Sep, 2024 @ 3:53pm
1 Mar @ 8:00am
10 Change Notes ( view )

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Milsim Structures

In 1 collection by Brominum
BroMods
6 items
Description
Things in your environment looking too nice? Grey it up! Wanna do some cool LARPing? Throw these down! These are some bland military base-themed buildings WITH INTERIORS that I initially made for my Fort Johnson map, but now I've moved them to a standalone release here so I can use them in other maps and update them separately- and now you can use them too! Snapping on the wall pieces can be toggled on & off by turning the Translation Grid on & off in the editor. (Thanks Ampersand!)

My Discord: https://discord.gg/KNGavKdbWZ
Current version: 1.9 (1 March 2025) -- Make sure to view the change notes (top right of this workshop page) to see changelog details!

Notes:
-MAP MAKERS: Switch your Arma 3 Tools to the development branch if you crash when trying to add the objects from this mod to your templates.
-Some buildings are destroyable, but windows are not breakable. This is a choice I made to save many hours of work for a negligible visual change. You can shoot through them just fine anyway.
-Some buildings are slightly more or less dark than others. It's not easy to manage this as these buildings were all made at different times with different methods. You'll be alright.

Classnames: (☺ = Added in this version):
Land_Bro_OpsBuilding Land_Bro_1story_A Land_Bro_2story_D Land_Bro_FPW_Doorway Land_Bro_FPW_Straight Land_Bro_FPW_Window Land_Bro_SH1 Land_Bro_SH2 Land_Bro_SH3 Land_Bro_SH4 ☺ Land_Bro_SH5 Land_Bro_Stripmall Land_Bro_Warehouse_1 Land_Bro_Warehouse_2 Land_Bro_Barracks_1 Land_Bro_Barracks_2 Land_Bro_Offices_1 Land_Bro_GunRange Land_Bro_Parking_1 Land_Bro_Parking_1_Alt Land_Washrack_Basin Land_Washrack_Grates Land_Bro_Overhang_10m Land_Bro_Overhang_Half_10m Land_Bro_Gtower Land_Bro_Suburb_1 Land_Bro_Suburb_1_Mirror Land_Bro_Suburb_2 Land_Bro_Suburb_2_Mirror Land_Bro_Suburb_3 ☺ Land_Bro_Suburb_4 ☺ Land_Bro_Suburb_4_Mirror Land_Bro_Decal_1 Land_Bro_Decal_2 Land_Bro_Decal_3 Land_Bro_Decal_4 Land_Bro_Decal_5 Land_Bro_Decal_6 Land_Bro_Decal_Hangar ☺ Land_BroPFence_10 ☺ Land_BroPFence_20 ☺ Land_Bro_PFence_5 ☺ Land_Bro_Bleachers ☺ Land_Bro_3story

License:
Arma Public License No Derivatives (APL-ND)
https://www.bohemia.net/community/licenses/arma-public-license-nd

Do not repack. Use workshop dependency. Do not contact me to ask if you can repack.
Popular Discussions View All (1)
2
27 Sep, 2024 @ 11:06am
Internal light system
WulffOperator
82 Comments
Brominum  [author] 29 Jul @ 5:36am 
Most of them have garrison positions but not all of them have actual paths for the AI to navigate by. Meant for use with AI that has pathing disabled.
identitychanged 29 Jul @ 4:08am 
does it have path LODs?
DusselMauser 20 Jul @ 6:43pm 
Hey, for the concrete squares, could you add "end" assets like the ends to arma roads and such? Like a small prop that fits alongside the concrete square, but has transparent bits that make it seem as if its fading into the grass/sand around it. I have no clue if I'm explaining this well, but I'd love if it was done, so the decals didn't look so perfectly sculpted.
Brominum  [author] 6 Jul @ 7:13am 
Nothing immediately, but some may be added in the future if I get around to making more assets.
K. Daum 6 Jul @ 7:11am 
Any plans on adding anymore military type buildings?
Brominum  [author] 18 May @ 7:16pm 
Switch your Arma 3 Tools to the development branch if you crash when trying to add the objects from this mod to your templates.
Finger Jam 18 May @ 4:01pm 
Has anyone had issues using this mod in terrain builder?
DusselMauser 12 Mar @ 5:56pm 
THANK you for the land decals, brominum. I have been using CUP decals, and they never quite fit. You're a lifesaver
Hawkins 12 Mar @ 4:41pm 
Great mod! Buildings in this are super high quality.

Would love to see airfield structures of this style added in the future.
DusselMauser 28 Dec, 2024 @ 2:42pm 
the issue with GRM was caused by GRM, and was fixed in the experimental build. try to ask for support there beforehand