Crusader Kings III

Crusader Kings III

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Immersive Realm Laws
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10.596 MB
19 Oct, 2024 @ 5:24pm
13 May @ 1:59pm
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Immersive Realm Laws

In 1 collection by One Proud Brazilian
** Better Vanilla CK3 ** (1.15.x)
78 items
Description


Introduction
This mod adds 14 new Realm Laws for feudal/clan/admin governments. The new laws bring not only more flavor, but also unique new gameplay mechanics, aimed at increasing immersion, roleplaying and vassal agency.

-> The powerful vassals convene to alter laws through a Liege Decision (Player or AI). This decision provides a rough prediction of the laws likely to be approved.
-> Each law offers 5 possibilities, from two extremes to a neutral middle-ground, totalizing 70 possible outcomes for you to shape the realm of your dreams (if you are able to!)
-> Laws reflect opposing personality traits, such as Just vs. Arbitrary or Greedy vs. Generous.
-> With Absolute Crown Authority, the liege can directly enforce preferred laws.
-> Stressful events are triggered when realm laws conflict with a character's core values (e.g., a Zealous ruler resisting Crown Supremacy).
-> This mod prioritizes roleplay and gameplay over strict historical accuracy—laws reflect rulers' personalities and cultures, not historical events.

Gameplay Impact
Vassal personalities now directly shape your realm. A liege needs High or Absolute Crown Authority to influence or enforce their preferred laws. This makes Crown Authority a more critical goal and encourages interference in vassal succession to promote heirs that align with your ambitions. For example, greedy vassals will support laws like Abusive Taxes, giving you new reasons to manipulate succession, achieving your goals even without Crown Authority.

Simulated Voting System:
-> Prior to voting, if available, an event chain will trigger for player liege/vassal
-> Character will vote for laws that match their Personality
-> Lieges can't vote, unless they have High CA or few P.Vassals (automatic)
-> A Player Liege with Absolute authority can directly pass laws (manually)
-> Your Crown Authority does not matter if you are a vassal
-> Ambitious/Diligent characters have MORE voting power
-> Content/Lazy characters have LESS voting power
-> Councillors have some bonus voting power
-> Slightly "resistance" added to current laws to make changing harder
-> Impatient/Wrathful suffers DOUBLE stress impact from events
-> Patient/Calm suffers HALF stress impact from events
-> Government, Faith and Culture also have influence over some laws


Included Basic Support for the official Languages! (texts appear in English)
-> Russian - @Vocker
-> German - @finallyciv
-> Polish - @fan denaturatu


Compatibility:
-> This mod must replace "window_my_realm.gui" to work. Place it BELOW Total Conversions.
-> This mod has high compatibility, even with fantasy Total Conversions! (AGOT? No... ;/ )
-> Can be Save Game compatible, but its not recommended (it may take 5 years to work)
-> Modded Governments with custom authority may use a patch (albeit the impact is mininal)

Recommendation:
Hello! I've been creating mods for CK3 for over a year. Try them :)
-> Chat GPT Flavor Pack (A mod that introduces a wealth of flavor content!)
-> Immersive Mercs & Raiders (Reworks mercenaries and raids, adds ~100 related events)
-> Populated World! (Increses the world population by about 25% in a immersive way)
-> County Temperaments (Adds personality to county populations and new buildings)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)
-> Simple Graphic Pack (A careful selection of edited and compatibilized graphic mods)

179 Comments
smirkyshadow 22 Jun @ 10:15pm 
Is this fixed yet? the law changes don't stick :(
Wilhelm Müller 4 Jun @ 4:02am 
the mod is working but for some reason the decision is not showing up so i cant change the laws without console commands but they just get changed right back when i unpause the game
Samaj 31 May @ 12:26pm 
Is this mod compatible with multiplayer?
Goggr5 31 May @ 9:26am 
Does anyone have the 1.15 files?
smirkyshadow 29 May @ 1:57pm 
Playing admin government, and not only is the gui broken so i can't change laws like war declaration

Also every powerful vassal appears twice in that section
smirkyshadow 29 May @ 12:52pm 
the gui breaks if you have too many vassals :(
lucas_rod85 18 May @ 1:12pm 
Meu caro não consigo fazer funcionar esse mod. Poderia me ajudar por favor. Tenho outros mods de sua autoria que funcionam muito bem
GG棒 16 May @ 8:58am 
I believe that if we consider versatility, many players hope that regardless of the main governing system, they can enjoy and experience your creative content. We genuinely appreciate and look forward to it, especially since it's a pity that when we play as Nomads and Tribes, we can't experience your creative work.
GG棒 16 May @ 8:56am 
Thank you very much. In the future, dear author, will you modify and update the UI for the nomadic aspect to make it compatible?