Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Horten's Frontline 3.0
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Multiplayer Map: MP Map
Unit Set (New units): Unit Set
Gamemode (Multiplayer): Gamemode
FX: FX
Sound: Sound
Velikost souboru
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Aktualizováno
8.827 GB
3. lis. 2024 v 2.48
13. čvc. v 5.36
Poznámky ke změnám (38) – zobrazit
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Horten's Frontline 3.0

Popis
This mod aims to expand vanilla gameplay by adding content to all gamemodes: new game mechanics, historical units and quality of life improvements, from the players - for the players. Mod is focused on PVP and Conquest, main gamemode being Frontlines which mod added in the first place.

Can work without DLCs.
If you want to use any resources from Horten's Frontline in your mod, ask Horten first in Discord DM's or via Steam.

Frontlines

This mod, being famous for adding this gamemode before the game developers, because of this differs heavily from vanilla frontlines and provides a complete rework of doctrines and unit rosters to provide a gameplay which awards using all sorts of units.
Thus, main differences between vanilla and modded frontlines are:
  • Remade the unit roster from the ground up with addition of new units.
  • More CP for both attackers and defenders, officers reduce CP too.
  • 20 maps available for playing with no DLC's with up to 16 players.
  • Unique frontlines-only doctrines that include a lot of new units.
  • Dynamic weather: start in the morning, fight through the night.
  • Economy made from the scratch.
  • AI being actually good.

Conquest

This mod also adds a lot of content to conquest for every nation!
Such as:
  • Smarter AI: it will use medics, loot weapons and pick targets better.
  • Officers reduce CP.
  • 120+ new historical units.
  • More distinctive earlywar, midwar and latewar periods.
  • AI is using new airstrikes with new planes, such as rocket airstrikes.
  • AI-only squads, like tank formations or tanks following an infantry attack.
  • AI will spawn AT and AA guns on their flags that are relevant to current war period.
  • AI is using much less T1 infantry and artillery, spawning more vehicles and elite infantry.

Battlezones, Domination and Last Stand

After release of vanilla frontlines, we decided to expand this mod onto other gamemodes, this includes:
  • Remade doctrines for every faction on every stage of war with attention to balance.
  • Expanded unit rosters with new units and rebalanced timings.
  • Remade the unit roster from the ground up.
  • Play on all maps with up to 16 players.
  • AI enhancement for skirmish.

Other Features
  • Improved vehicle damage model:
    1. Fuel tanks can now explode on hit, probability depends on vehicle used type of fuel and type of shell that inflicted damage.
    2. Transmission is now an important vehicle component, that will immobilize the vehicle if broken.
    3. Smoke dischargers on vehicles when hit by a bullet can explode, making the vehicle unable to use them.
    4. Remastered damage decals that also appear more often.
    5. Vehicle components playing authentic sounds when damaged.
    6. Ammo supply crates and trucks, as well as fuel trucks are now dangerous with a possibility for big explosion when hit hard enough.
    7. Work In Progress: Manual turret drive switching after power shutdown on certain vehicles.

  • AI improvements:
    1. WAAAAGH! Infantry will engage in close combat more often.
    2. Infantry is less prone to hide when under suppressing fire.
    3. Infantry can take cover behind trees, especially useful with corner firing.
    4. When reviving, medic will always go prone to be less exposed to enemy fire.
    5. Vehicles are using coax mg for infantry, switching to HE shells only if no enemy vehicles nearby.
    6. Infantry has now better priorities: less micro for players now required. Also making use of grenades.
    7. Infantry makes machinegunners, snipers, flamers and officers a priority target, focusing their fire on them.
    8. Squads are more scattered when moving and singlular soldiers are more independent from each other across the squad.
    9. Soldiers now can fire their weapons and throw grenades from around the corner, instead of only being able to peep around the corner.

  • Vanilla tweaks:
    1. More realistic weapons damage at range.
    2. In general, infantry and tanks can hear and see much further.
    3. Wounded soldiers can play 3 different animations. Go, make a war crime.
    4. More realistic off-road performance of vehicles - halftracks are actually useful now
    5. Minimum and maximum camera zoom values were increased, allowing for better combat awareness.
    6. Reduced crew stun times for medium/small caliber shells, less stunlocks, big guns still dangerous.

Credits

Developer team:
  • Horten - Lead developer, mod creator, rigging, coding, 2D artist.
  • Kumunist - Maps creator, balance, mod advertisement.
  • GDI Trooper - Coding, balance, gamedesign.
External help:
  • Mod logo: Trey
  • 3D models: Malygos
  • Texturing: Georider, [GEM] Rizzler, Focus Da Pocus
  • Coding help: Imperator_Aug, 1Lt. Muhammad, FraЗ0ahg2r, KIRIN STRONG, S'Aarum, TeleRory, Sundiata
Used content:
  1. War Thunder, Enlisted and World Of Tanks assets.
  2. Canister shells script and canister 3D model from BITFA mod for MoWAS2.
  3. Jors_3H's Berlin map.
  4. Ivar's Immersive weather pack for frontlines dynamic weather.
  5. WOE retextures.

Miscellaneous


If you wish to contact the devs, post feedback or bugreports and search for games, you can joining our discord server: Discord [discord.gg]

Like our work? Consider supporting further mod development by checking #devs-donates in discord.
Populární diskuze Zobrazit vše (6)
148
4. čvc. v 14.34
PŘILEPENO: Bugreports
GDI Trooper
7
1
12. čvc. v 10.43
PŘILEPENO: Doctrines
GDI Trooper
0
3. lis. 2024 v 2.55
PŘILEPENO: FAQ
GDI Trooper
Počet komentářů: 1 033
Horten  [autor] před 3 hodinami 
HerrRedBaron, try to use the highest economy preset and play on easy difficulty.
As for advice: for the first defence use field guns and a lot of machineguns and at least 1 tank and 1 AT gun.
HerrRedBaron před 4 hodinami 
How on earth are you supposed to get through the first defence when enemy just spams tanks and artillery, while you get low funds in the beginning and there isn't much equipment to capture in the first offence. For a dumb dude that sucks like me, this is way too hard.
Jools 13. čvc. v 8.08 
Well, thanks for the mod, its very challenging which I prefer. Excellent work!
Horten  [autor] 13. čvc. v 6.45 
Jools, fuel is much more expensive and resupplying tanks in general, you don't get SP for just winning you need to capture airfields for it, you get mroe starting resources, you get less MP for research and airfield missions, but a fair amount for capturing factories and ammo depots.
Jools 13. čvc. v 6.45 
Also not sure if its a bug but I am USSR and I had a captured Ferdinand and it will not move. It has fuel, 5 repair kits, no damage and I cant repair it or move it.
Jools 13. čvc. v 6.37 
Ah, do you have details on what the changes are? Just so I can work out what I need to do in future. Thank you
Horten  [autor] 13. čvc. v 6.26 
Jools, yeah economy has changed.
Jools 13. čvc. v 6.24 
Just noticed when I updated that in my Conquest campaign, all my units ammo/supply needs have increased. I also used ammo trucks to keep my tanks supplied and they all need lots of ammo/supply in the HQ screen, is that meant to have changed?
Horten  [autor] 13. čvc. v 5.50 
Updated the mod to v3.03. Make sure to read the change log and enjoy.
GDI Trooper  [autor] 12. čvc. v 6.43 
Novack, AI is indeed using more planes in the mod, but plane damage model and damage to it is vanilla.