Europa Universalis IV

Europa Universalis IV

25 ratings
Celmaldor Mission Tree - Anbennar Submod
   
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6.426 MB
19 Nov, 2024 @ 9:42am
2 Jan @ 5:42am
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Celmaldor Mission Tree - Anbennar Submod

Description
Mod Overview
A complete mission tree (75+ missions) for the Elven Merchant Republic of Celmaldor.
*Only compatible with the bit bucket version, or steam version following the Dec 13th update*

Features
- Heavy colonial/trade game play with moderate conquests in Cannor
- Customize your administration between elven and half-elven and military between traditional elven, modified elven, or modified human
- Unique elven/human colonial administrations
- New government mechanic: Elven Trade Influence. Use the power of trade to strengthen your nation, but if you become too dependent on it, the power that grew your nation may tear it down.
- Attend the safest wedding in the Reach
- Use economic warfare to weaken your enemies
- Develop a strong national economy by exploiting the rest of the world
- Spawn the Ravelian religion early
- Bridge the past and present with Ebonsteel artificery regiments
- Engage in sustainable business practices such as:
  • Stoking elven nationalism to secure trade ports
  • Gunboat diplomacy
  • Sparking religious conflict to plunder a continent
  • Weakening your subjects to increase production quotas

Notes
- Regions that are not in the mission tree: Bulwar, North Salarhal, Forbidden Lands, West Serpentspine, East Serpentspine, and North Haless
- This submod modifies several in game anbennar systems, if anything breaks your game @klep in the anbennar discord to let me know of the issue, after it's fixed I'll make an event to fix your game
-Many of the missions in this submod use mechanics introduced in WInds of Change and Domination DLCs. The mission tree is playable without them, but experiences may vary
- This mod is not balanced (though not broken in my opinion)
- While this mod attempts to stay "in theme" with the lore, I took some liberties and tried to follow the rule of cool when designing the tree
- Please let me know about any bugs/spelling errors!
15 Comments
PPC warrohan 19 Jun @ 7:45am 
this is a very fun mod really enjoyed it the whole way thru, great job making it.:steamthumbsup: would recommend.
Gaylad 22 May @ 3:48pm 
Wish that this MT didn't require Leviathan... There is no way to expand infrastructure without it, and so there's no way to progress past one of the initial missions in this tree.
Shrike10011 4 Dec, 2024 @ 7:43am 
I got my version about a month and a half ago, so that's probably it then
Klep  [author] 4 Dec, 2024 @ 5:22am 
@Shrike10011 DId you recently update your BB version? I checked my version and it should say you need 10 island provinces with a fort and naval battery that are in either the Rahen, East Sarhal, or Vimdatrong superregions (Subcontinents map mode)
Shrike10011 3 Dec, 2024 @ 11:34pm 
I'm stuck on the mission Guardians of the Ringlet Sea; it requires you to build up 10 islands that ARE in the Rahen and East Sarhal superregions, but NOT the Vimdatrong superregion. Given that I could only count 7 islands in total in the Rahen and East Sarhal superregions, I'm wondering what it is that I'm supposed to do here
Jambolia 2 Dec, 2024 @ 11:37am 
There is nooo way
i was creating a MT for Celmaldor too.
It is insane .
we have like 90% of the same Ideas.
love it
just hard for me to programm
<3
MK Black 1 Dec, 2024 @ 11:11am 
Damn, this is really cool.
TIBERIUS EQUITIUS GRACCHUS 30 Nov, 2024 @ 10:41pm 
@Klep Cool, just finished the tree and it was real nice. The beginning was pure suffering due to how terrible elf manpower tends to be, but once I beat Gawed it was mostly smooth sailing.

The dual culture colonization mechanic was pretty unique, never seen anyone else do something like it. So it was nice to get to try new things.
Klep  [author] 30 Nov, 2024 @ 7:24pm 
@TIBERIUS EQUITIUS GRACCHUS thanks for pointing out the bugs, all 3 should be fixed now
TIBERIUS EQUITIUS GRACCHUS 30 Nov, 2024 @ 5:31pm 
Been giving the mission tree a go, and I weep for the Kobolds. Boy did it hurt to wipe them out from Cannor.

Anyway that aside I found a few issues:

The mission "Blot out the Sun" requires a colony with a capital in East Effelai region, which means if you colonize Turtleback Island and your colony puts its capital their you can't finish the mission.

The mission "Secrets of Aelantir" requires you to put 1 unit on the province that has the God Fragement Chamber. But if it doesn't spawn you basically can never get past that mission. Like most wonders of Aelantir it has a chance no one finds it.

When my ruler died after I went Half-Elf administration, it kicked me back to Elven administration. The modifiers for admin change hurt a lot.