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Currently it doesn't look at the folder structure when making decisions. But you can set the filenames to reflect the properties you want and it will try to automatically load them in.
For example:
An image named c_f_yerles would have the desired effect. Development on this mod has kind of stopped as of late, but I'll see if I can add in a parser for folder structure like you suggested once I get some time, it shouldn't be too much work.
I'll also see if I can get an adult tag working. If I remember correctly, in vanilla the "special" tag is used for player portraits, and the "un" tag is used for unique npcs. But the way unique character portraits are implemented is different from generic ones and this mod doesn't currently support overriding unique npcs.
@banoopy
development has basically been stopped, but I'll make some time and see if I can add another tab where you can check all existing tags so you don't have to sift through all the portraits to find them
For example CustomPortrait_paladin_adult would automatically be assigned to any paladin NPC who is an adult (with "adult" being some coding to detect an NPC's age range to and from as Elin already does seem to have some sort of age range system its character creator)
I was wondering this because I notice that in the game portrait folder it has the "special" designation for portraits for unique characters meaning that game has some sort of coding which allows it to designate portraits to specific characters without those being loaded by other NPC's
Might have been an update to the game that introduced some issues. I'll check it out when I have some time in a couple of days
Now however their portraits will switch to any portrait that's prefaced with special_f. I tried deleting the PSFLinks file thinking that maybe I accidentally fucked something up without noticing but that did nothing. It's not a huge issue because I can obviously just use this mod to limit it to just the right portraits but still I didn't need to do that before so I figured I'd mention it.
Not sure why your ducks have people portraits, I wasn't able to reproduce this with the mod or in vanilla.
This mod is mostly for modders/advanced users that want to set up large sets of portrait groups. young males using granny portraits is a vanilla behaviour which was originally in-scope for this mod, but was never tackled as part of the vanilla fixes.
The only thing this mod will do without any adjustments is fix the mifu/nefu portraits and use some unused portraits. ducks/geese aren't touched and should fall back to vanilla and show up as their sprite. If this is not the case and the ducks actually DO have human portraits because of this mod somehow, let me know which zone you are seeing this with and what happens if you re-roll the duck's portrait and I'll take a look again.
If you just want to set specific peoples portraits you can use THIS mod instead
Updated description: Bugfixes and medium size change that makes the mod create a local second mod that stores settings that will never be overwritten by framework updates since steam keeps deleting peoples settings. Not sure if this is the best solution as it requires booting the game twice before it starts working but it integrates pretty well into the system as it is without any major changes