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This was on hard difficulty. No idea if this is how the AI behaves in vanilla FOTS since I haven't played it in a while. I know this is likely out of the scope of this mod, but I figure i'd put in some comments since I love everything else about the way this turns FOTS into real late Victorian era warfare.
@Americaissupior Both unit packs clash with my philosophy (I do not like roster bloat). I would also need to basically edit every single unit, and I would need to balance them, which takes a lot of time and effort for something I think actively harms the gameplay.
Kachi units would perhaps be 100-160 men. The melee units (mostly just going to be pikemen without yari wall, which is a poorly designed ability (and i want the pikes to properly be shock units)) would lose their armor but have good stats, and still fight in close order. Matchlocks would be traded for percussion firearms (probably smoothbores with bayonets, except for a skirmisher unit with muzzleloading rifles). I want to portray a semi-modernized force (although it would be entirely ahistorical; but the game and mod are not historical regardless). They would essentially be a development of the early game armies: melee infantry + line infantry (and cavalry obviously), with a certain degree of emphasis on close combat. I can't see small (sub 100 men) melee units being useful without giving them ridiculous stats.
@Jeyzebel I'm unsure if you would need to restart the campaign. I'm also unsure if you realized by now, but any mod that edits the units is essentially not compatible (a bayonet mod is integrated for everyone else reading).