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nuggubs' Mega Mod - Vanilla+
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4.780 MB
2 jan @ 18:30
25 jul @ 7:11
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nuggubs' Mega Mod - Vanilla+

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nuggubs' Mega Mod Collection
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If you're subscribed to the original mod and wishing to start a new save, please unsubscribe from that. The two will conflict with each other.
Otherwise, please check out the rest of the nuggubs' Mega Mod collection!
The second and third "required" mods are not strictly required, but this mod will not work without the first.

This mod is the part that expands upon vanilla content, as well as restoring some old alpha and beta objects.

Additions:
  • Restored & refurbished furniture
  • Redone Protectorate furniture
  • More Cell furniture (a lot)
  • More Tar furniture (a bit)
  • Extra Glow, Rainbow, Shadow, Flesh, Gnome, Hive, Ice, Jungle, Prism, Stylish & Toxic objects (only a few though)
  • Old versions of Apex furniture as seen in alpha/beta
  • Very early concept furniture, remastered
  • Stuff from the classic Chucklefish Forum banners
  • Urban theme fan-mockup furniture
  • A whole lotta figurines for creatures that don't have them, as well as scrapped creatures
  • A few extra blocks, mainly bricks, but also retro arcade carpet and others
  • Chocolate Fountain with recipes
  • Flesh biome and Midnight biome crops
  • Many more food recipes

Most of the shops/crafting stations needed to access a majority of this mod's content can be accessed through the fully upgraded Inventor's Table
...Namely the StarCatalog shops! They're where a lot of the new furnitures are.


[discord.gg]
If you have any suggestions for the mod, have a bug to report, or just wanna hang out, come and join!

[ko-fi.com]
buy me a nice warm cup of <drink> :3 ...if you like what i do, of course
Populära diskussioner Visa alla (2)
20
24 jan @ 21:43
KLISTRAD: Found any bugs? Report them here.
nuggubs
3
17 jan @ 7:54
KLISTRAD: Anything you want in the mod? Suggest here!
nuggubs
42 kommentarer
Rumi 28 jun @ 8:48 
Yes it's fixed thanks a lot :)
nuggubs  [skapare] 28 jun @ 2:59 
it really just looks like it decided to just stop working the way it was no reason at all
so i changed how it works a little and now it should be fixed :)
Rumi 28 jun @ 1:27 
Hey I like this mod but just a little disappointed that 'Nova store' sign doesn't work. I can craft and place it on the map but it's invisible to me.
But I'm glad to finally have a colony looks like a real urban city <3
nuggubs  [skapare] 22 jun @ 3:19 
no friggin way. CANNOT be serious
it is quite liiterally a... well, like yeah it's unbalanced but how tf are people getting it (at a point where it would be cheaty)?
...whatever, i'll do something
󠀡󠀡 22 jun @ 1:51 
can you make a patch to remove the crafting thing
as i find it quite a cheat thing and no one of my server is bothering playing the game correctly
VolteVaris 21 mar @ 6:27 
Right-o. Sorry to bother you.
nuggubs  [skapare] 21 mar @ 5:59 
uh, um
i mean i can't say i really had any plans for biotechnical style (maybe i could try to do terraria's flesh furniture in the future in mvg if that's any good)
nor spikes for that matter, but i don't see why not
but currently? i don't think i've added anything of the sort
VolteVaris 21 mar @ 5:51 
No problem. Any chance there's decorative spikes in any of those? Would be useful for 'teeth' like you see in the flesh biomes.

Thanks again nuggubs.
nuggubs  [skapare] 21 mar @ 5:49 
oh. yeah. i didn't mention that on the page anywhere huh. well yea i figured i should split the "vanilla shop" and the multiverse shop, so that's why that's like that
VolteVaris 21 mar @ 5:48 
While I have you...
Part of the aesthetic I'm trying to work with is a bit strogg-esque; N'fortunately; we don't have a lot of things that could work- aside from the table that the Apex have.

I'm just going to throw that around given the biotechnician/metaphysics nature of what I'm working with. (quake 4 especially had the enormous damned heart and stuff)