Project Zomboid

Project Zomboid

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[B42] Week One NPC
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438.647 MB
8 Jan @ 3:05am
8 Jul @ 9:18am
102 Change Notes ( view )

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[B42] Week One NPC

Description
Week One B42 ONLY

SINGLE PLAYER ONLY.

Week One let's you begin the game 7 days before the zombie outbreak. You will start in a clean, zombie-free world along with other people (NPCs). It will be your choice whether you want to be a decent citizen, a serial killer or somebody else, just remember that your actions have consequences.

Over time you will experience the progression of events leading to the unavoidable Knox Event. You are immune to the airborne transmission as well as some other survivors. But most of the people are not. Be careful, even in the beginning, the people are already nervous which is the first symptom of what is to come.

There are many hidden features that you will have to discover yourself. Your will receive some clues during sleep. Please do not post spoilers in the comments. If you are lost and like spoilers, check guide

Also check out Week One and Bandits Discord[discord.gg].

This mod isn’t meant to be a faithful simulation of reality — it’s not possible to achieve that. Instead, it’s supposed to be funny, so take it lightly when things don’t go as planned. Based on your feedback, I may refine it over time.

Don’t expect a peaceful experience either. You won’t get a leisurely seven-day grace period without zombies to prepare. Things escalate quickly, and the intensity ramps up fast. Be ready to adapt to new challenges, even if it means player deaths along the way.

Check the Bandits Discord[discord.gg].

If you like my work, be sure to give it a LIKE or:
[ko-fi.com]

Before you begin
  • This works only for B42 version of the game. You need to switch manually to unstable beta branch!
  • Must also have enabled Bandits mod which serves as NPC engine for this mod
  • This mod consumes a lot of performance. The workaround is to decrease NPC and zombie numbers in sandbox settings. Also NPC vehicles use a lot of performance)
  • Must start with the mod (don't add to existing save game).
  • NPC vehicles might crash the game. Just reload the save or disable NPC driven cars if the problem persists.
  • Always start at hour 9.00 otherwise some events will happen in awkward time.
  • Some sandbox settings are overwritten because they don't make sense in the world before the outbreak, for example car condition
  • The mod modifies the world, if you remove the mod, the changes in the world will stay.
  • If you die, it's better to start with a new world
  • During the game, the icons pointing to events can be removed by a double click.

FAQ
Q: Why are sounds so loud?
A: Zomboid plays differently sounds from original sound banks and modded sounds. If your system volume is maxed and your game sound is very low (like 10%) you will have the problem. Decrease overall operating system volume and restore in-game volume to 60%+

Q: Can I interact with NPCs?
A: Press "T" to chat with them. Use American English, type simple sentences, avoid spelling mistakes.

Q: Where are the trailers?
A: Initially they are removed as they spawn in middle of the roads, which does not make sense. Later you can find them.

Credits
  • Peter Hammerman - Vehilce 3d models
  • Lauren Sinclair - radio transmissions scripts and sounds, other sounds
  • SaneGuy - NPC animations
  • Ravense - mod poster art and icons
  • Shadesz, Joey Bracken - Voice acting
  • Some modified and fixed for b42 animations orginate from iBrRus's (True Actions. Act 3 - Dancing) and Johngood's (Bard Interactive Music)
  • Some sounds were borrowed from AuD's (add Sounds effects to Item Action [and more])
  • Some NPC inquiry chat lines: PandaBlyat

Bugs

Please report bugs. If you get errors, report error messages from console.txt or use error magnifier mod. Do not report bugs with other mods on unless it is clear that the bug is related to this mod

Here is a list of bugs and remedies
  • can't forward time - happens when there are npc driven cars. It will start working again if they are away and get despawned. You may disable npc cars in sandbox settings too.
  • NPCs holding items wrongly (purely visual bug)
  • Missing aiming cursor - disable NPC cars in sandbox options or learn how to shoot with iso cursor

If you find a bug, leave a comment and if there was an error, post it in discussions.

Comments section warning:
Excessively vulgar comments, rude comments, demanding comments will be removed.

Mod Id: BanditsWeekOne
Workshop ID: 3403180543
Popular Discussions View All (578)
52
12 Jul @ 4:01pm
PINNED: freeze investigation 2
Slayer
6
10 Jul @ 11:21pm
Mod Compatibility Issue with Way More Cars
GamestaMechanic
41
9 Jul @ 9:25am
Bug Reports
storm
4,200 Comments
TURQ 2 hours ago 
it keeps telling me to update it, and i am updating it but for some reason its still the same i cant play the mod :(
Atvras 9 hours ago 
stopped playing zomboid for like a month and came back thinking the week one mod was the same. I was not expecting a plane crashing right on top of my little church base and 5000 bombs being dropped on me 10/10
Captain23rd 16 hours ago 
i know this is build 42 but back in 41 i tried playing this and got none of the npcs to spawn for me
og.maybe 17 hours ago 
why not comp with 42.1 bruh...
voin93411 18 hours ago 
Мод весёлый на 14 день падает самолёт и вообще происходит обычный день на Донбассе:spiffo:
Ampyr 18 hours ago 
Is a lady hitting me with a purse, cutting me up instead like she had a machete (Deep Wounds, Lacerations) considered a bug?
TheDIEbetus 20 hours ago 
cry more bruh
Amazon_Puffer 21 hours ago 
Warning! Dead zombies randomly comes to life without any spoilers!
Amazon_Puffer 21 hours ago 
Worst mod ever. I get a base, items, car and some free time and all of this was destroyed beacuse of stupid plane. Not recomend 100%.
Duckydaboost3 13 Jul @ 2:12am 
help what mods are needed to run this please give me a list