DayZ
113 ratings
Shooting Range Targets
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Type: Mod
Mod Type: Equipment, Props
File Size
Posted
Updated
48.526 MB
3 Feb @ 6:16pm
10 Feb @ 6:59pm
4 Change Notes ( view )

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Shooting Range Targets

Description
Mod

- This mod adds several shooting targets, all placeable with editor or VPP Object Builder. Search for :"target" and be sure to check "Filter By Scope".

- There is also 4 different Kits for players to place at their bases. Dismantle with a screwdriver.

- The item descriptions or classnames explains quite well what each sign does.
The "moving" targets does have a front side to it.

- Types and Trader files included in the mod.

- Would be more than happy to hear feedback and suggestions! Thumbs up!

Discord

- For anything really : https://discord.gg/WUfrYhCNaj

Repack

- No Repack

Credits

- "hussky9" on cgtrader and "Ruslan Andreev" on Turbosquid for those beautiful target models!
48 Comments
Reacher 13 Jul @ 3:25pm 
best:steamthumbsup:
guiasselin  [author] 29 Jun @ 1:28pm 
Hello, they are scope=1, which means you can access them with VPP Object Builder, or Dayz Editor. Make sure to Tick the "toggle by scope" option to see them. The name "toggle by scope" may vary, but mess around with it and you should find Them.
FunnyUniCornKissYOU 29 Jun @ 10:09am 
Hi,
mod is ok all is functional - but contain just 4 targets no all showed on steam..
guiasselin  [author] 29 Jun @ 7:54am 
So they work as intended?! The rendering distance, i cant make Them HouseNoDestruct, because it does not support damage, the bullet hits wouldnt register on them.. I could try and override the rendering distance through config. But it is normal that they despawn past a certain distance.
Bulger 28 Jun @ 11:56pm 
If walk 15 meters to the created targets using the editor, shoot at it, then walk away and come back, it works. The targets set up with the kit fall and rise up to about 800 meters, and then they stop being displayed. Targets Flip 1 and 2 works well up to about 1070 m
guiasselin  [author] 28 Jun @ 3:30pm 
I did check Them out, everything seems to work properly. Dis you make sure to hit "save edits" on your set before trying them out? Also if its the ones that are triggered by proximity, maybe you already were in the radius when they were created and need to go out and back in again?
guiasselin  [author] 27 Jun @ 3:44am 
Yeah the target model isnt made that way for now. I could overhaul the model to Do this eventually.
Bulger 26 Jun @ 11:42pm 
It would also be nice to give a notification of where the bullet hit when shooting from long distances. For example, Accuracy or hit in 10 (red circle) (9,8,7,6,5 number of other circles), damage 80, distance 720m, bullet speed, etc.
guiasselin  [author] 26 Jun @ 2:04pm 
I will have to take a look, never heard of that issue. May add distance as well.
Bulger 26 Jun @ 11:56am 
Targets are set through object builder do not rise after being hit. The ones that are installed through the kit work good