RimWorld

RimWorld

241 ratings
Auto Conduits
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Mod, 1.5, 1.6
File Size
Posted
Updated
816.610 KB
8 Feb @ 5:18am
2 Aug @ 9:36pm
17 Change Notes ( view )

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Auto Conduits

Description
Select conduit.
Hold Shift.
Click on walls.
Flood fill.


Options:
Door Behavior:
• Default: Doors are treated as walls and the selected conduits are placed.
• Skip Doors: Doors are treated as walls, but no conduits are placed on door cells.
• Hidden Conduits Under Doors: Hidden conduits are placed on door cells instead of the selected conduits.
• Exclude Doors: Door cells are not considered adjacent.
Allow Mixed Wall Types: When enabled, adjacent walls of different types are also selected.
Popular Discussions View All (1)
0
7 Jul @ 11:18pm
please post bug reports here
Rabiosus
68 Comments
aef8234 2 Aug @ 10:03pm 
Yeah it helps a lot with ships, but it was kinda an issue with pipe networks, thanks!
Rabiosus  [author] 2 Aug @ 9:40pm 
Having Treat Conduits as Walls always enabled was inconvenient, so it can now be toggled using a key combination.
When the option is ON, Shift + Click will fill walls (and doors) as before, while Shift + Ctrl + Click will also include conduits.
Rabiosus  [author] 28 Jul @ 11:57pm 
@aef8234 done:3
aef8234 16 Jul @ 2:55am 
Hello can I make a suggestion? Make conduits and modded pipes count as "walls" for filling, since odyssey ships don't have corners, I still have to fill things multiple times - I'd prefer if the mod considers the conduits I put to close the gap as "walls."
Rabiosus  [author] 14 Jul @ 2:32pm 
I’ve rewritten the entire patch to make conflicts less likely.
From now on, I’ll ignore or delete similar reports unless a unicorn shows up with logs or clear reproduction steps.
Rabiosus  [author] 14 Jul @ 1:12pm 
idk
If a kind user were to provide an error log, we might be able to figure it out…but such users are rarer than unicorns.
demondust6 14 Jul @ 12:39pm 
Curious, when it go to use this mod (before today) it would make my UI vanish. Is it perhaps a mod conflict?
Rabiosus  [author] 14 Jul @ 5:32am 
Update: Modified the wall detection logic to also cover modded walls that don’t use the isWall flag
Rabiosus  [author] 13 Jul @ 6:55am 
It's probably a bug. I'll look into it when I get back from Odyssey
Towarzysz Ujma 12 Jul @ 8:48am 
Does this mod support modded walls like ones in ReBuild mod? Because I have issue with using that on walls especially from Rebuild. And when i click shift + conduit on wall there only one builded.