RimWorld

RimWorld

323 ratings
Map Vehicles
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Mod, 1.5, 1.6
File Size
Posted
Updated
5.500 MB
13 Feb @ 2:30am
18 Jul @ 6:48am
8 Change Notes ( view )

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Map Vehicles

In 1 collection by LS
VMF Mods
6 items
Description
Overview

Add four vehicles with map using the Vehicle Map Framework.

Vehicles
Cart
It is a cart that can be moved by one or two people.
The weight that can be carried depends on the physical strength ( body size, mobility, skills, etc.) of the person moving it.
It has a 3x4 vehicle map.
Crawler
It is a vehicle made of the minimum parts necessary for driving.
A driver seat must be installed to move it.
It has a 4x7 vehicle map.
Glypto
Large hovercraft with spacer tech. Able to move on the ground and fly.
A driver seat must be installed to move it.
A gunner seat must be installed to operate the main gun.
It has a 6x9 vehicle map.
Pantodon
Large hovercraft that can only move over water. Also suitable for carrying vehicles.
A driver seat must be installed to move it.
A gunner seat must be installed for each of the turrets to operate.
It has a 5x15 vehicle map.

GitHub[github.com]
CC BY-NC-SA 4.0[creativecommons.org]

About Bug Reports

Please be sure to include the HugsLib log with your bug report, regardless of whether or not there is an error log. This helps us to identify conflicts and other information. For reports, questions, and suggestions, Discord is most convenient.
Discord[discord.gg]
Popular Discussions View All (1)
8
26 Feb @ 3:01am
Interesting bug I found: Archonexus.
lydocia
99 Comments
Johnny Macabre 19 Jul @ 8:21am 
oh cool! thanks for the info!
LS  [author] 19 Jul @ 6:05am 
@Johnny Macabre
You can change the opacity of the overlay using gizmo. Of course, you can also set it to 0.
Johnny Macabre 19 Jul @ 3:32am 
Just a small thing, but any chance you can get rid of the floating ring on the spacer hovertank?
Nova 15 Jul @ 3:34am 
amazing!:steamhappy:
DJCharlie 11 Jul @ 12:34pm 
Get ready for the flood of 1.6 comments
XakerGoliaff 11 Jul @ 11:45am 
1.6?
LS  [author] 11 Jun @ 5:45am 
@DrunkFlux
Oh, I'm thinking the same thing. Since no one has yet created an airship using this framework, I was thinking of doing it myself.
DrunkFlux 11 Jun @ 5:26am 
I'm already wanting at some point a flying mortar weapons platform.....oh god the dreams of firepower and terror to unleash with advanced super drones........
Evono 4 Jun @ 9:14am 
thanks it works ! sometimes i wonder which mods arent updated correctly by steam.... sadly theres no easy way to see.
LS  [author] 3 Jun @ 5:41pm 
Updated and set armor health values in the CE environment. I set these values after referring to various sources, but I welcome any opinions regarding balance.