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Sure, in many games "late" might be hard to determine, but in total war series I think the tech tree progress reflect most of the game progress should be.
neither of settlement nums nor income because play style greatly influence like one of my friend play in military focus quickly expand territory as of me in economy focus most of the time with less settlements.
I'm not willing to say right or wrong of play style but I do think mods should consider about more players could get their fun in the same mods set.
I put your mods above the original MoS today find it working now, love the lower cost of buildings at the very beginning.Good tweaks
I often play in hard difficulty anyway(the 3 rate).
interesting...
let me ask you a couple questions. what do you mean by "late game"? How many turns should pass?
How many settlements should a player have? Are there any money(income) problems in the late game? What level of difficulty do you play at?
Income debuf is terrible, mid and late game needs stronger AI enemie's army for players to fight with manual not weaker players' useless peasant troops against real army, this thought should ruin players' experience nor buff it.
Anyway, stronger AI in the early game, is an opposite thing. It's ridiculous.
in late game will get income debuf(s)
Can you create a mod that allows generals and agents to gain more skill points upon leveling up? Or, for balance, allow them to level up higher?
The goal of these submods is to make FOTS a global strategy, as far as the game allows. So that even in the middle of the game it would be interesting to play. To make the strategic campaign mean something too.
Reference - HOI4, Victoria3.
You can still use individually.