Project Zomboid

Project Zomboid

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[CJ][B42][Updated&Fixed] Vanilla Firearms Expansion
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File Size
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101.028 MB
25 Feb @ 4:22am
30 Jul @ 11:47am
14 Change Notes ( view )

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[CJ][B42][Updated&Fixed] Vanilla Firearms Expansion

Description
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Hi, I'm an aspiring videoart artist, if you enjoyed this work, then please subscribe to my youtube channel as a thank you, or at least take a look and see if you like it. More stronger works coming soon link



What was done?

* Bugs in magazine associations with ammo have been fixed. 7.62 nato now work correctly and load into magazines.
* Scopes locations on weapons have been fixed.
* Silencers now work. Silencers have been finalized and added to weapons they should have been added to.(I inferred based on the naming and code)
* Python still doesn't work. Something is wrong with the modeling. Couldn't figure it out.
* Was added SOCOM silencer for SR-25; AWP.
* Was added SOCOM silencer for L85A2; AUG.
* Was added EOTECH sight for MP5.
* The loot distribution system has been rewritten and improved
* M870 fixed
* Aiming fixed
* AWP scopes fixed
* Changed the encoding of the Russian translation files to 8-utf. Previously, all weapon names were displayed as "?????"
* Fixed and adapted the text for all actions related to this modpack. Now the names of the crafts in the game are displayed correctly in both the Russian and English versions
* Changed the craft of opening ammo boxes, now it is also written correctly
* Added a translation and variables for the ammo box 9.39 bullets, it wasnt there before
* Was added EOTECH sight for M4
* Was added Aimpoint sight for MP5
* MP5 "crouching" bug fixed
* AUG "crouching" bug fixed
* ASVAL "crouching" bug fixed
* VSS "crouching" bug fixed
* Redone weapon script
* The recoil on all weapons has been fixed
* Finally fixed the accuracy of the shooting. Now no more sniper shotguns and berrets. Now each weapon has its own accuracy metrics. Bye-bye Aiming_skill_bonus.lua.
* A little tweaked the distribution of loot. Now the chance of finding a silencer and sniper scope is a little higher
* Corrected and cleaned up the code. Now the mod is perfectly compatible with Knox expansion NPC mod
* Fixed a bug where AS VAL and VSS were too loud and attracted large numbers of zombies. The built-in silencer now works correctly
* Increased the spawn chance of the M82A1
* Increased VSS magazine capacity to 20

Known issues
* Weapon repair system does not work
* Stanag 5.56 has no model and will appear on the ground as a sprite

Important

* Do not use this mod with any other firearms mods.
* The original mod is not needed! This is a standalone mod that does not need anything else.


Credits:
moth - global fixes and improvements.
RandHell - improvement and correction of the text. Russian and english translation fixes.

The original mod belongs to Captain Juezo. I publish the update and bug fixes with his permission.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874163136

Workshop ID: 3434049989
Mod ID: VanillaFirearmsExpansion_by_cj_and_moth

188 Comments
CoCo 11 Aug @ 3:49am 
i recommend removing modifying the base sling item to instead of being a gun attachment, being a clothing item that gives an extra slot to carry a rifle/shotgun
fredders 10 Aug @ 8:46pm 
@moth sorry bro still abit pissy after months lol. Seriously the sounds, do not cave to the fragile ears brigade. i know cj did once. It's beautiful in a built up area
møth  [author] 10 Aug @ 8:36pm 
@CharlieMFnCastle
* Do not use this mod with any other firearms mods.
* The original mod is not needed! This is a standalone mod that does not need anything else.
CharlieMFnCastle 9 Aug @ 9:44pm 
Having trouble getting this to work, only magazines are seeming to spawn in gun locations (gun stores, military places), but none of the actual guns accept for sniper rifles and shotguns.
laberned 8 Aug @ 11:22am 
Is the AMT Hardballer Longslide in the mod?
Lpig97 2 Aug @ 5:00pm 
@Pepperoncini That was happend to me before, while using true crawl, maybe it is a bug related to that. If u have this mod...
My advice is when this happends again, lay down aim and while aiming start walking that how i debug the thing
Pepperoncini 1 Aug @ 10:32am 
so, i dont know if its the b42 build but when using the M1A (for example) im standing 1 meter away from a zomboid and the reticle is very big still (i have aiming 5) i often have to use 8 shots (aiming to their heads) just to put them down (they take no damage at all) and then finally when they are on the ground i can actually deal damage to them. is this a feature? a b42 bug? this happens with the m16 too and maybe other weapons, shotgun and pistols are fine but just wanted to share my experience
møth  [author] 1 Aug @ 7:13am 
@ToxMav :headcrab:
ToxMav 31 Jul @ 10:00pm 
moth doin more than juezo :cherrypie:
møth  [author] 31 Jul @ 11:15am 
I haven't tried it because I have a maintanence skill of 3 or 4, which may affect the slower rate of weapon degradation.