RimWorld

RimWorld

1,122 ratings
CeleTech Arsenal MKIII
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Mod, 1.5, 1.6
File Size
Posted
Updated
93.281 MB
16 Mar @ 7:08pm
29 Jul @ 6:28am
26 Change Notes ( view )
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CeleTech Arsenal MKIII

Description

Mod Features
Infantry Weapons & Equipment
This mod adds numerous futuristic infantry weapons with advanced mechanics:
  • Electromagnetic Weapons: Upgraded successors to charge weapons. Features faster projectile speed and higher penetration, but lower base damage.
  • Smart Weapons: Homing projectiles. Accuracy scales with the shooter´s intellectual stat, but damage/penetration decay over long distances.
  • Directed Energy Weapons: Ignore shields and guarantee hits.
  • Drone Cannons: Equip in apparel slots. Operate autonomously or allow manual targeting.
  • Mode Switching: Some EM weapons toggle grenade launchers; smart weapons can switch to unguided rapid-fire mode.
  • Weapon Skins: Customize colors via the "Paintbrush" tool in the architecture menu when targeting a colonist carrying the weapon.

Defensive Facilities
Adds dozens of defense turrets/building with unique mechanics:
  • Trade/Research Buildings: Quantum comm terminals summon Celestial Merchant Guild shuttles and enable advanced tech research.
  • Support Structures: Omnidirectional EMP-immune shields (auto-adjustable size). Large phased-array radars guide missiles and disrupt enemy orbital drops. Small fire-control radars enable forced targeting for turrets.
  • Turret Rotation Speed: Larger turrets rotate slower to acquire targets.
  • Anti-Camouflage/Smoke: Advanced turrets detect cloaked or smoke-obscured enemies.
  • Ammo System: Missiles and heavy turrets require crafting or expensive shuttle purchases.
  • Directed Energy Turrets: Prism Towers chain attacks with nearby units without ammo.


Weapon Gallery






Compatibility
Supported Mods
Incompatible/Issues
  • Combat Extended: Currently incompatible. Compatibility patch may be developed later.
  • Older version of CeleTech(or known as CMC):Do NOT replace old mod mid-save – may cause corruption.
  • 【FIXED】Relevant Stats In Description: causing error in Designation Category.
DLC Requirements
Missing DLCs may result in altered weapon behaviors, missing sound/textures, but these will not affect core gameplay.


FAQs
  • Can join mid-game safely: Yes.
  • Can be safely removed from mid-game: Yes, but it is recommended to demolish all buildings on the map and recall trade shuttles.
  • Relationship with older version of CeleTech Mod: Originally planned as an update, but new mechanics risk save corruption. Released as a new mod instead.
  • Do Raiders Use These Weapons?: Only low-tech firearms and uncraftable flamethrowers. Toggleable in mod settings.
  • Overpowered Stats?: Adjust weapon damage/fire rate multipliers (0.25x-5x) in mod settings.
  • Missing Translations?: Some WIP content lacks localization temporarily.
  • Why are power armors removed?: Limited artistic skills delayed satisfactory power armor/clothing designs. They’ll return when time allows.
  • Supported languages?:Currently English and Chinese only.


Credits/Acknowledgements
  • Main textures, code, cover background by 灵能罐头AstralTin
  • Settings, Prism Tower linking code by 玉米淀粉
  • Laser code by 空曜
  • Modeling by P法师PermanentWizard
  • Cover characters by 易青YiQing、小面包Breadmo
  • Traditional Chinese translation by TF喵
  • Special thanks to Ancot、比师傅3HST、青叶AOBA、无辜的村民、Issac、creator of Tradeship AUTOMATIC for their support
  • Special thanks to all group members who participated in testing and bug reporting


💖Support the Creator
If you enjoy this mod, consider buying me a coffee ☕️
[ko-fi.com]
Popular Discussions View All (5)
93
14 Aug @ 4:35am
Bugs Bugs Bugs 错误❌反馈
TOT
17
12 Aug @ 1:12pm
CE Support
Papa Smurf
14
1
17 Jul @ 8:58am
PINNED: 更新内容 Updates
TOT
602 Comments
独孤瞳 8 hours ago 
佬,与无人机贸易时出现奴隶无人机不售卖任何东西但可以正常收购殖民地物品的情况,军备和物资无人机都没问题
TOT  [author] 10 hours ago 
The planned release will be delayed to next week due to great technical improvements in graphics, dynamic projectiles will be updated, buildings with dynamic graphics will have great improvement in performance(around 30%, tested with dubs performance analyzer)
TOT  [author] 22 hours ago 
@快乐墨鱼 没事,下次更新光棱塔渲染重写了,能大幅优化性能,也不会有这个bug了
Ruuj Rubellite 14 Aug @ 4:59am 
@Emdood - you need a separate mod to fix that; RimWorld put a cap on Carry Capacity
Emdood 14 Aug @ 4:40am 
Looks like the +100 carry Capacity doesn't work with the "BD-01Y 'Xuangang' Power Armor"
Friedrich von Luxemburg 13 Aug @ 4:13am 
现在有飞行器了吗
zeo 13 Aug @ 12:27am 
能给动力头盔加个圣装版吗
Vivi 11 Aug @ 9:37pm 
hell yeah allied prism tower!!
DayLen 11 Aug @ 4:47am 
GOOD
快乐墨鱼 10 Aug @ 11:16pm 
光棱镜塔红字,保存加载后弹出,不确定是否会影响游戏,但目前无异常