RimWorld

RimWorld

1,151 vurderinger
CeleTech Arsenal MKIII
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Mod, 1.5, 1.6
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83.738 MB
16. mars kl. 19.08
21. aug. kl. 6.04
30 endringslogger ( vis )
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CeleTech Arsenal MKIII

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Mod Features
Infantry Weapons & Equipment
This mod adds numerous futuristic infantry weapons with advanced mechanics:
  • Electromagnetic Weapons: Upgraded successors to charge weapons. Features faster projectile speed and higher penetration, but lower base damage.
  • Smart Weapons: Homing projectiles. Accuracy scales with the shooter´s intellectual stat, but damage/penetration decay over long distances.
  • Directed Energy Weapons: Ignore shields and guarantee hits.
  • Drone Cannons: Equip in apparel slots. Operate autonomously or allow manual targeting.
  • Mode Switching: Some EM weapons toggle grenade launchers; smart weapons can switch to unguided rapid-fire mode.
  • Weapon Skins: Customize colors via the "Paintbrush" tool in the architecture menu when targeting a colonist carrying the weapon.

Defensive Facilities
Adds dozens of defense turrets/building with unique mechanics:
  • Trade/Research Buildings: Quantum comm terminals summon Celestial Merchant Guild shuttles and enable advanced tech research.
  • Support Structures: Omnidirectional EMP-immune shields (auto-adjustable size). Large phased-array radars guide missiles and disrupt enemy orbital drops. Small fire-control radars enable forced targeting for turrets.
  • Turret Rotation Speed: Larger turrets rotate slower to acquire targets.
  • Anti-Camouflage/Smoke: Advanced turrets detect cloaked or smoke-obscured enemies.
  • Ammo System: Missiles and heavy turrets require crafting or expensive shuttle purchases.
  • Directed Energy Turrets: Prism Towers chain attacks with nearby units without ammo.


Weapon Gallery






Compatibility
Supported Mods
Incompatible/Issues
  • Combat Extended: Currently incompatible. Compatibility patch may be developed later.
  • Older version of CeleTech(or known as CMC):Do NOT replace old mod mid-save – may cause corruption.
  • 【FIXED】Relevant Stats In Description: causing error in Designation Category.
DLC Requirements
Missing DLCs may result in altered weapon behaviors, missing sound/textures, but these will not affect core gameplay.


FAQs
  • Can join mid-game safely: Yes.
  • Can be safely removed from mid-game: Yes, but it is recommended to demolish all buildings on the map and recall trade shuttles.
  • Relationship with older version of CeleTech Mod: Originally planned as an update, but new mechanics risk save corruption. Released as a new mod instead.
  • Do Raiders Use These Weapons?: Only low-tech firearms and uncraftable flamethrowers. Toggleable in mod settings.
  • Overpowered Stats?: Adjust weapon damage/fire rate multipliers (0.25x-5x) in mod settings.
  • Missing Translations?: Some WIP content lacks localization temporarily.
  • Why are power armors removed?: Limited artistic skills delayed satisfactory power armor/clothing designs. They’ll return when time allows.
  • Supported languages?:Currently English and Chinese only.


Credits/Acknowledgements
  • Main textures, code, cover background by 灵能罐头AstralTin
  • Settings, Prism Tower linking code by 玉米淀粉
  • Laser code by 空曜
  • Modeling by P法师PermanentWizard
  • Cover characters by 易青YiQing、小面包Breadmo
  • Traditional Chinese translation by TF喵
  • Special thanks to Ancot、比师傅3HST、青叶AOBA、无辜的村民、Issac、creator of Tradeship AUTOMATIC for their support
  • Special thanks to all group members who participated in testing and bug reporting


💖Support the Creator
If you enjoy this mod, consider buying me a coffee ☕️
[ko-fi.com]
Populære diskusjoner Vis alle (6)
99
3 timer siden
Bugs Bugs Bugs 错误❌反馈
TOT
17
12. aug. kl. 13.12
CE Support
Papa Smurf
15
1
20. aug. kl. 1.01
FESTET: 更新内容 Updates
TOT
634 kommentarer
grim 33 minutter siden 
Hello @TOT a request. Can you add a Mod option for adjusting Laser Burst Shot count? Far too often the pawns with laser weapons will waste time shooting a raider that they downed till they kill them. Not great when in a 5 VS. 15+ situation.
Warlight 2 timer siden 
Love the mod, Could you consider adding Vac resistance to the Nano-uniform kinda like the Vac-slipsuit.
zhenbuc 11 timer siden 
mod刚才更新后七曜脉冲步枪征召时出现红叉错误……
在天堂下听歌 14 timer siden 
为什么每次喷射背包跳跃都会报一下红
Engineer Gaming Part 3 16 timer siden 
thx
工具小吧 19 timer siden 
失能的机兵还是装不了武器,即使他写在支持范围上了,求助
Ausar 20 timer siden 
看文本似乎可以同时准备多个浮游炮?但是我试了试好像不行,研究都研究完了
TOT  [skaper] 23 timer siden 
@ADU 这个应该是闪毁的问题,已经修了
TOT  [skaper] 23 timer siden 
@Engineer Gaming Part 3 buy from trade shuttle
Engineer Gaming Part 3 20. aug. kl. 17.04 
How does one get a anti-gravity core