RimWorld
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CeleTech Arsenal MKIII
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Mod, 1.5, 1.6
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83.738 MB
16 MAR a las 19:08
21 AGO a las 6:04
30 notas sobre cambios ( ver )
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CeleTech Arsenal MKIII

Descripción

Mod Features
Infantry Weapons & Equipment
This mod adds numerous futuristic infantry weapons with advanced mechanics:
  • Electromagnetic Weapons: Upgraded successors to charge weapons. Features faster projectile speed and higher penetration, but lower base damage.
  • Smart Weapons: Homing projectiles. Accuracy scales with the shooter´s intellectual stat, but damage/penetration decay over long distances.
  • Directed Energy Weapons: Ignore shields and guarantee hits.
  • Drone Cannons: Equip in apparel slots. Operate autonomously or allow manual targeting.
  • Mode Switching: Some EM weapons toggle grenade launchers; smart weapons can switch to unguided rapid-fire mode.
  • Weapon Skins: Customize colors via the "Paintbrush" tool in the architecture menu when targeting a colonist carrying the weapon.

Defensive Facilities
Adds dozens of defense turrets/building with unique mechanics:
  • Trade/Research Buildings: Quantum comm terminals summon Celestial Merchant Guild shuttles and enable advanced tech research.
  • Support Structures: Omnidirectional EMP-immune shields (auto-adjustable size). Large phased-array radars guide missiles and disrupt enemy orbital drops. Small fire-control radars enable forced targeting for turrets.
  • Turret Rotation Speed: Larger turrets rotate slower to acquire targets.
  • Anti-Camouflage/Smoke: Advanced turrets detect cloaked or smoke-obscured enemies.
  • Ammo System: Missiles and heavy turrets require crafting or expensive shuttle purchases.
  • Directed Energy Turrets: Prism Towers chain attacks with nearby units without ammo.


Weapon Gallery






Compatibility
Supported Mods
Incompatible/Issues
  • Combat Extended: Currently incompatible. Compatibility patch may be developed later.
  • Older version of CeleTech(or known as CMC):Do NOT replace old mod mid-save – may cause corruption.
  • 【FIXED】Relevant Stats In Description: causing error in Designation Category.
DLC Requirements
Missing DLCs may result in altered weapon behaviors, missing sound/textures, but these will not affect core gameplay.


FAQs
  • Can join mid-game safely: Yes.
  • Can be safely removed from mid-game: Yes, but it is recommended to demolish all buildings on the map and recall trade shuttles.
  • Relationship with older version of CeleTech Mod: Originally planned as an update, but new mechanics risk save corruption. Released as a new mod instead.
  • Do Raiders Use These Weapons?: Only low-tech firearms and uncraftable flamethrowers. Toggleable in mod settings.
  • Overpowered Stats?: Adjust weapon damage/fire rate multipliers (0.25x-5x) in mod settings.
  • Missing Translations?: Some WIP content lacks localization temporarily.
  • Why are power armors removed?: Limited artistic skills delayed satisfactory power armor/clothing designs. They’ll return when time allows.
  • Supported languages?:Currently English and Chinese only.


Credits/Acknowledgements
  • Main textures, code, cover background by 灵能罐头AstralTin
  • Settings, Prism Tower linking code by 玉米淀粉
  • Laser code by 空曜
  • Modeling by P法师PermanentWizard
  • Cover characters by 易青YiQing、小面包Breadmo
  • Traditional Chinese translation by TF喵
  • Special thanks to Ancot、比师傅3HST、青叶AOBA、无辜的村民、Issac、creator of Tradeship AUTOMATIC for their support
  • Special thanks to all group members who participated in testing and bug reporting


💖Support the Creator
If you enjoy this mod, consider buying me a coffee ☕️
[ko-fi.com]
Discusiones populares Ver todo (6)
100
hace 11 horas
Bugs Bugs Bugs 错误❌反馈
TOT
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12 AGO a las 13:12
CE Support
Papa Smurf
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FIJO: 更新内容 Updates
TOT
647 comentarios
ADU hace 8 horas 
萌螈小人无限换装浮游炮,一直条白字显示达到上限无法更换
MiTSeal hace 9 horas 
出現了ThingDef named CMC_MissileDrone報錯
可能是milirapatch或kirropatch出問題
SadPlastic hace 11 horas 
I found the missing wepon that not shows in game name is "Z_EMPS.png". and.. somehow any defs are not using this texture nor in patch folder, so.. hope someone find and figure it out. :/
Minalinsky hace 11 horas 
科技里面说可以增加控制浮游炮的数量+1,不过小人还是只能装备一个浮游炮,请问如何单人控制更多浮游炮?
TOT  [autor] hace 13 horas 
@WhiteChaos 好,下次更新修复
WhiteChaos hace 13 horas 
开启了浮游炮自律释放的情况下小人进入穿梭机或飞机后起飞,会循环爆红字,问了ai以下是结果:出错时执行 Comp_FloatingGunRework.CompTick(),说明这个运输机 somehow 被加了浮游炮组件(TOT_DLL_test),TOT_DLL_test 的浮游炮组件期望能访问某些挂载点/宿主,但宿主被 Minify 过或者是运输机不支持该逻辑 → 出现空引用。试了米莉拉和SRTS的飞机,爆的红字内容一样,可以麻烦修一下吗
Potato hace 16 horas 
这个是什么问题啊
Exception loading UnityEngine.Texture2D from file.
absFilePath: D:\Program Files\Steam\steamapps\workshop\content\294100\3446237098\Textures\Things\CMC_Void.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
[Ref D3F231E8]
SadPlastic hace 20 horas 
What is the name of the anti-material rifle looking weapon that last on the list? I can't find them; nor character editor and recipe
| TajMahBalls | hace 20 horas 
Awesome mod overall but I don't think that the Floating weapons like the transmog or the transmog forked mod. It seems like if you have a transmog active at all the floating weapons seem to end up being invisible.
坚冰 hace 23 horas 
加载MOD的时候和kiiro race会互相报错,不过能进游戏