Total War: WARHAMMER III

Total War: WARHAMMER III

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Tags: mod
File Size
Posted
Updated
501.131 KB
3 Jun @ 8:55am
26 Jul @ 10:01am
5 Change Notes ( view )

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MP Sync

In 2 collections by BlackJackGear
Mod List Multiplayer
65 items
Fully Custom Garrison - Recommended Mods
8 items
Description
Overview
This utility mod provides easy to use multiplayer sync functionality to modders using lua tables and working with custom ui.

What it does:
Provides a toolset built over the vanilla CampaignUI.TriggerCampaignScriptEvent that keeps lua tables in sync, sends and reassembles strings of arbitrary length and manages the buffer.

What it does NOT:
This mod does nothing by itself, it will not magically make things more compatible on its own.

MCT:
The mod provides MCT options that let you adjust the timers and the size of the buffer, the mod should use.
For more info see the MCT guide in discussions.

Supported Mods
Popular Discussions View All (2)
0
3 Jun @ 3:12pm
PINNED: MCT Options Guide
BlackJackGear
0
3 Jun @ 2:51pm
PINNED: Documentation
BlackJackGear
20 Comments
BlackJackGear  [author] 22 Jun @ 10:26pm 
@OHM No
OHM 22 Jun @ 7:50pm 
Stupid question, please humour an old git. I don't play multiplayer, do I still need this activated to use with your garrison mod?:cozyspaceengineersb:
Louie04k 10 Jun @ 4:54pm 
hey thanks man! so many good mods that dont work in coop its a shame. cheers!
BlackJackGear  [author] 10 Jun @ 12:08pm 
No promises, but I will take a look
Louie04k 10 Jun @ 11:01am 
another one "Mortals, Mercs and Management". is there a way to make submods for these and incorporate your fixes?
Louie04k 10 Jun @ 11:00am 
no sir, he says in the desc "desync galore"
BlackJackGear  [author] 9 Jun @ 2:41pm 
@Louie04k I thought that one works with mp, does it not?
Louie04k 8 Jun @ 6:00pm 
would this work with Recruit Defeated Legendary Lords?
BlackJackGear  [author] 8 Jun @ 5:44am 
Still it might be worth giving it another try, would be great if those ones would actually be playable in mp
BlackJackGear  [author] 8 Jun @ 5:42am 
yea, but with these new maps its (presumably) not a script issue, but some deeper underlying one