Stellaris

Stellaris

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Ecumenopolis Construction Situation (ECS)
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5 Jun @ 12:43pm
14 Jul @ 10:08am
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Ecumenopolis Construction Situation (ECS)

Description
The Arcology Project decision now starts a situation for the planet to transform the planet into an Ecumenopolis, so you can continue creating buildings on your planet while it transforms just like Machine or Hive Worlds.

中文翻译由我的朋友(和ChatGPT)提供

Construction Situation:
The cost for enacting the project is reduced from 20k Minerals and 200 Influence to 8k Minerals and 200 Influence. The cost difference is made up with a situation upkeep costs.
  • Standard Deadlines: Finishes in 10 years if used the whole time
  • Accelerated Deadlines: Finishes in 7 years if used the whole time
  • Extreme Deadlines: Finishes in 5 years if used the whole time
*See images for upkeep costs

Most of the situation choices are tied to your Ethic, Civics, and Origins selections!

Note: Empire Wide bonuses are only applied once

The Research / Education options for Technology Institutes, Military Academies, and Economic Universities (see image 14) are limited based on the Leaders on your council instead of Ethic, Civics, and Origins. You need 2+ associated leaders on your council to prompt the option (Ruler does not count). See Empire Design Spoilers Here

Ascension Cities are not shown in the images above as there is too much variation. They essentially give you an extra ascension building, including all its bonuses, as a Planetary Deposit.
  • Cybernetic gets an additional Augmentation Center.
  • Psionic gets an additional Covenant Building.
  • Biomorphosis gets an additional Genomic Research Lab.
  • Synthetic gets an Identity Complex.
  • Nanite Machines get +3 nanites, miner, farmer jobs, +0.5 nanites per 100 miners, and +0.5 nanites per 100 miners
  • Modular Machines get roboticist / replicator jobs and increased automodding
  • Virtual Machines get -30% pop amenities usage, and +10,000 amenities


Refurbishment Situation:
If you conquer or find a premade ecumenopolis without the improvements from this mod, you can launch a refurbishment situation to update the old ecumenopolis to be shiny new and improved!

Enacting the project is free, and the Deadline approaches cost the same as the Construction Situation, but without minerals.
  • Standard Deadlines: Finishes in 2 years if used the whole time
  • Accelerated Deadlines: Finishes in 1.5 years if used the whole time
  • Extreme Deadlines: Finishes in 1 year if used the whole time



Load Order & Compatibility:
Not compatible with other mods that change the Arcology Project decision

ECS is fully compatible with the mods listed below; load ECS below the mods listed here:
Real Space - New Arcologies
Planetary Diversity - More Arcologies
Relic World Flavour
Note: if you add either of the above mods after generating the galaxy, please use the Mod Compat Refresh decision to ensure the security and the continuing stability of your modded galaxy

ECS is likely compatible with the mods listed below:
City World Flavour: Not fully tested, but I haven't seen any issues so far



Overrides:
Arcology Project Decision - changes effect to trigger the situation
Restore Ecumenopolis Decision - changes effect to trigger the situation
Orbital Ring Modules - added effects from the final decision in the situation to the modules.


Future Plans:
Expansion for Hive and Machine worlds enhancement situations in progress TM and will be released soon TM, trust me TM

Expansion for Capital and Sector Capital special features based primarily on origin and authority
Popular Discussions View All (6)
26
16 Jun @ 9:56am
PINNED: Bug Reports
TzarAnthony
14
14 Jul @ 8:44am
PINNED: Compatibility
TzarAnthony
0
12 Jul @ 10:40pm
PINNED: Empire Design and Situation Choices
TzarAnthony
99 Comments
Stepover34 11 hours ago 
without dlc
Stepover34 11 hours ago 
@Hephaistos, Ecumenopoli are a dlc planet class (or i think at most 1 spawns in materialist FE borders)
Hephaistos 14 hours ago 
I wonder if this mod is usable without DLC's? Or just better with them.
TzarAnthony  [author] 18 Jul @ 11:12am 
Only Servitor machine Gestalts can make ecumenopoli. All the restrictions are the same as vanilla
Iam_zombie 18 Jul @ 9:12am 
it seems that as a robot that went virtual and a gesalt con i cant convert my planet to the ecumenoplis ive gotten all the research for it to where it said i had unlocked it but it does not show up as a decision so please let me know what i did wrong on it so that i can build it
Janlitschka 16 Jul @ 2:10am 
Another thing to add - the Ecumenopoli texture isnt tied to the shipsets - I think you tied it to the species?
hydra 14 Jul @ 4:35am 
@TzarAnthony Many thanks for the response this is a very nice addition you and everything you said makes perfect sense, looking forward to it :)

And yes i do that :)
TzarAnthony  [author] 13 Jul @ 7:33pm 
@Hydra, I was planning on adding the option to keep the boosted Toxic God deposits when I did the Empire and Sector Capital expansion (which will be after I'm done with hive and machine world - im done with the machine half, hive half is still wip)

Relic world deposits are removed on purpose in vanilla because they are replaced with the "Former Relic World" deposit - this is a nerf from the "Central Spire" from a relic world (10% for FRW, 15% research from jobs for CS). The other deposits aren't really worth keeping since they're +basic resource districts

If there are specific modded deposits you want to keep, can you put the request in the compatibility discussion please?
hydra 13 Jul @ 5:01pm 
@TzarAnthony Hello, just a little request for an add-on or something integrated into this mod. Its a mod that keeps the deposits on a planet post ecumenopolis decision, such as the Toxic God deposits and Relic World deposits which has always taken a lot of flavour out for me especially some of the modded deposits. Maybe the toxic god deposits aren't important, but it almost takes away the uniqueness and just makes me not want to make ecus half the time. Although this mod brings some more flavour to Ecus, i was wondering if it might be possible to add this as a feature, it doesn't seem like its an awful amount of code, just a request! If this is outside your scope of your vision for this mod, absolutely not an issue! Thanks!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3221730125
TzarAnthony  [author] 12 Jul @ 7:45pm 
@Janlitschka I've never experienced that issue. Probably either a different mod or a random 4.0 bug?