Stellaris

Stellaris

332 ratings
[4.0] City World Flavour
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2.299 MB
15 Oct, 2023 @ 6:08am
13 Jun @ 3:53pm
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[4.0] City World Flavour

Description
Updated to 4.0. The legacy 3.14 version of City World Flavour can be accessed here.

[3.14] City World Flavour

Features
- Want to play tall? Expand your Ecumenopolis by adding new levels deep underground. Be careful though; the deeper you go, the harder it becomes to manage your pops down there.
- New decisions to turn your Ecumenopolis into the shining jewel of the galaxy it was always meant to be.
- New flavour events to add some life and character to a bustling intergalactic metropolis
- New jobs specific to Ecumenopolis worlds.
- The ability to specialise your planet even further - create a glittering centre of galactic politics, or a gritty industrial forge world.

Compatibility
No vanilla overwrites have been made, so it should be compatible with just about anything.

This mod is savegame compatible, but if an Ecumenopolis already exists before the mod is added, some features will not work for that planet.

Planetary Diversity / Real Space Arcologies
To enable City World Flavour content for Planetary Diversity's and Real Space's Ecumenopolis types, please download the compatibility patch.

City World Flavour Compatibility Patch

Sparble's Stellar Hyperconstructs

Hyperconstructs: City World Flavour Patch

Thank you to @demaniakk for providing Russian translation for the mod
92 Comments
Them8 24 Jun @ 9:07am 
As a Hivemind getting a Ecumenopolis through a relic world event my Drones working a deep engineers are taking consumer goods feels like a bug.
ph34rthe1337 20 Jun @ 3:49pm 
yeah, i agree with the other guy. picking industrial is low key just deciding to permanently debuff your own planet. even if all my Ecumenopolis does is produce alloys, i still always pick economic world because the +10% trade value will actually give you something. picking industrial is just agreeing that -10 to -25% debuff being forever on the planet is okay. it basically does the opposite of specialize it for alloys or consumer goods.
minecon2 19 Jun @ 11:03am 
Not reporting a bug or crash, but just want to mention that the Industry Pollution Situation is very frustrating. I've been going back and forth for at least an ingame decade now and I just don't get anything good. There was one thing with the bacteria, but that was it. I just don't see the point.
Dunno  [author] 19 Jun @ 7:38am 
Sounds good to me! Very Judge Dredd. :)

I will fix that though, it's a bit silly. Thanks for raising it.
Graepix 19 Jun @ 6:40am 
It appears that the Dictatorial Cybervision government types affects the under city jobs. With that government, every enforcer job gives non enforcer jobs 2.5% job efficiency. Since the under city jobs produce crime, it's possible to achieve an infinite crime spiral where having more enforcers actually increases crime on the planet.
Dunno  [author] 13 Jun @ 3:56pm 
Thanks for bringing that to my attention. Again this is 4.0's fault. I'll do another pass to make sure that all jobs should be producing things, because none of this appears in the error log :(
bees 13 Jun @ 9:20am 
I'm having the same issue as MagnusGrey where the anglers and rangers aren't working the jobs provided by the lake and park districts
Naraxa 12 Jun @ 7:51am 
I second the request for gestalt events as a Hive Mind player, as like you said they don't get a lot of specific content. Now that Hive worlds and Machine Worlds are meant to be equivalent to Ecumenopoli, I could definitely see it working. Regardless, its your mod, so don't feel pressured just cause strangers in your comments section want you to lol
Dunno  [author] 5 Jun @ 3:17am 
There's a few events that should appear, but generally gestalts aren't going to get immersion-breaking events. There's not loads of gestalt-specific content though.
[Я_Я] OMG67 26 May @ 1:14pm 
Does this have machine related events? I usually play as machine gestalt, will I have speficic events or will I get the same events breaking immersion/gameplay?