Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Heaven’s Bulwark is now live! This origin gives you early access to the orbital rings tech and starts you off with a Tier 2 orbital ring on your capital.
Please let me know if you run into any bugs or balance issues.
Note: This mod overwrites the orbital rings megastructure file to apply a -30% build cost modifier. It can be loaded before other mods that touch the same file, but you’ll lose that modifier if you do so.
Does the coding just mess up the initialiser and cluster too much?
Thank you for the mod.
@Nikal It used to just kinda work before the AI rework way back when. Once the AI started becoming relatively competent, it became BUSTED. In it’s current iteration, it removes the buffs given from the civic from all members but you still have to deal with their sheer AGGRESSION and that’s what really breaks it. For that reason, I set ai weight to 0. Genocidal origin go brrrrrr