RimWorld

RimWorld

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Hospitality (Continued)
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.977 MB
26 Jun @ 5:23pm
11 Jul @ 6:10am
3 Change Notes ( view )

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Hospitality (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
511 items
The Hospitality Suite
11 items
Description
Original mod by Orion
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=753498552
https://ludeon.com/forums/index.php?topic=11444.0
GNU General Public License
All the same, if the original author requests it, I will remove this update.

packageID of Orion.Hospitality has been retained for compatibility purposes. Please unsub from the original for 1.6.


**Hospitality should be loaded as late as possible in the load order. [and definitely after Vanilla Expanded Framework]**

--

This mod should really need no introduction, but if you don't know, I recommend checking the original mod page.

It is my great honor to continue this classic, historical, amazing mod.

All appreciation to Orion, for the original mod, and for licensing it so that it will live on. Thanks for everything!
A high-five to Adamas for his work, and being ok with me taking this on. Great mods, I'm a big fan!

Thank you to everyone who helped test!
Special thanks to Halicade, SirHumphreyAppleby, Wednesday, and Roque the Rogue for heavy testing and error reporting! We've smashed a bunch of bugs - start as you mean to go on!

COMPATIBILITY INFO:

General Incompatibilty notes:
- Any mod that gives guests animals (or slaves)
- Custom storytellers that are not fully / correctly implemented (guest tab won't show. Always load Hospitality after storytellers)
- Food restrictions (not a mod, but guests use the default restrictions. Changing them can cause them to never eat)

Needs immediate testing:
- Simple Sidearms (will not work correctly if the "No friendly inventory spill" option is on)
- Colony Manager - outdated, needs testing against Colony Manager Redux for 1.6
- Simple Food Selection (constant no food alert, lag) - outdated, needs testing against Simple Food Selection [1.3-1.6 Fork]

Outdated:
- Outer Rim - Droid Depot (errors when droid guests show up) - not 1.6, can be addressed if necessary
- Area Inclusion Exclusion (pawns won't spawn) - not even 1.5
- Denser Beds (bunkbeds break when turned to guest beds) - not even 1.4
- Ignorance Is Bliss (factions out of your tech range won't visit) - not 1.6
- Keep Bed Ownership (guest beds can't be destroyed) - not 1.6, abandoned
- Explorite Core (guests won't be able to claim beds), not even 1.4
- Better Loading (guest beds disappear / can't be placed) - not 1.6, abandoned
- Non uno pinata (fix: disable inventory drops in Hospitality and load it after nup) - not 1.6
- Sentient Animals (won't interact, errors) - now Sentient Animals (1.5), not 1.6

Tested:
- Giddy Up (works fine, but guests won't use mounts) - true, tested against personal 1.6 fork
- Real Ruins (triggers guests to leave or makes them stuck) - have not experienced this with a personal fork of RR without Hugslib
- Camping Tent (stats are lost when converting to guest bed) - did not verify

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Original mod notes (1.5):

Allows you to recruit visitors. At a price, of course.

You can also improve your relationship with visiting factions and sell items to visiting guests. Guests will buy and use things inside of their allowed area.

Errors and bugs: If you get errors, most likely Hospitality is clashing with another mod you're using.

So to help me fix bugs, please describe clearly what happened. I also need a log. You create it by pressing Ctrl-F12 after you get an error or the problem first occurs. You'll get a link that you can post with your description.

Hospitality should be loaded as late as possible in the load order. [and definitely after Vanilla Expanded Framework]
90 Comments
Wednesday 1 hour ago 
Nice, cant wait to see the odyssey support, gonna be nice to set an space hotel with together with Spaceports :)
Zaljerem  [author] 1 hour ago 
Yes.
Turu 2 hours ago 
Compatible with Hospitality: Spa?
Zaljerem  [author] 3 hours ago 
Usually, yes. But in this case, no. Orion is still retiring ... this is the version to use moving forward.
Zyrean 3 hours ago 
@kurikinton
Offical one of course.
Zaljerem  [author] 20 hours ago 
This one. It is actively supported.
kurikinton 20 hours ago 
So both Hospitality and Hospitality (Continued) have been updated to 1.6. Which should I be using?
rausmaus 12 Jul @ 11:04am 
I was not aware Hospitality was being taken up. Thanks for all you do! I look forward for Odyssey compatibility but even just having it available for 1.6 as it is so far is great.
Zaljerem  [author] 11 Jul @ 7:27pm 
So, if you leave a map in your gravship with no anchor, any guests will obviously be destroyed.

If you herd them on the gravship, and leave the map, some errors will be thrown, and when you land they will revert from guest status and attempt to leave the map.

Regarding space - incidents have to be whitelisted to occur in the space biome, so I don't believe you will receive any guests in space. Obviously the "space hotel" concept is what everyone wants to see (myself included), so I'll be working on it.
Sc00b 11 Jul @ 7:24pm 
Wonder how odyssey works with hospitality, would love to set up an asteroid hotel without pawns loading into the map suffocating cause they don’t have a suit :beeped: