RimWorld

RimWorld

1,284 ratings
Nice Bill Tab
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Mod, 1.5, 1.6
File Size
Posted
Updated
652.244 KB
8 Jul @ 5:26am
19 Jul @ 8:29am
6 Change Notes ( view )

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Nice Bill Tab

In 1 collection by Andromeda
Andromeda's mods
10 items
Description


Let me tell you a fairy tale about beautiful UI in our beloved game

I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game. This extremely popular game is not actually a game? Lets fix it!

This is completely redesigned task creation menu in the workbenches, where you can immediately understand what you will be crafting. You can evaluate, compare with alternatives, choose the best material.

You can also create subtasks for crafting ingredients at other workbenches, automatically selecting the best materials to maximize the desired stat



You have a built-in filter by name and categories, and you can choose a convenient list view option in the settings when there are too many recipes.



And simply put… it’s beautiful. This looks like the game you’ve always wanted.

For the rest, check screenshots above; everything is explained there.



This should work right out of the box with any mod that does not add new mechanics

This does not conflict with other interface mods except those that affect the bill tab. Most of the functionality, like Drag & Drop, seems to be built-in as if it was always there.
There are some mods that modify filters and categorize items — it will work fine.

Also, mods that hide the true nature of an item behind certain conditions (for example, magical staves and spells) won’t display the proper information — how am I supposed to calculate that at all?

Vanilla mechanoids work well, but the mod hasn’t been tested with modded ones. Technically, they should work, but as mentioned above, it’s not always possible to calculate anything meaningful from raw data.

For CE lovers, there is deep built-in support for its mechanics, including DPS calculation taking specific ammunition into account.
However, I’m unable to calculate range with optimal accuracy — I just don’t understand the mess of their stats; it’s overly complicated. If you have ideas and a deep understanding of CE, I would be glad to hear your suggestions.

This should work with Better Workbench Management fine




Some items, like binoculars and fire extinguishers, may display attack speed or even damage stats — well, technically they are weapons.

Multiplayer will most likely cause desync when you swap tasks or do something tricky like setting jobs to produce ingredients. I might fix this in the future.

Changing the language requires restarting the game — otherwise, the entire universe will fold into a donut. Seriously, dont risk!



Q: I can’t figure out how to compare items
A: Select items while holding SHIFT — intuitively, like selecting multiple elements from a list.

Q: Is the calculation based on the item's material? And where can I see which material is currently selected?
A: Yes. If the ingredients keep switching constantly, it means the material is chosen by default (this is how vanilla works, most often it's steel/fabric).

Q: Can I see damage instead of DPS?
A: Check the mod settings.

Q: Why do current tasks sometimes have a movement animation?
A: It means someone has started working on them.

Q: Performance?
A: It doesn’t affect the game as long as you’re not looking at this menu. And even there, everything is carefully optimized.

Q: I didn't read the description above, can I ask a stupid question?
A: No.



Nice Health Tab - Giga-combo!
Useful marks - Useful marks
Pawn quick info - More info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

[boosty.to]
C# : Andromeda
Popular Discussions View All (10)
41
20 Jul @ 6:25pm
Bugs
NeveHanter
19
3 hours ago
Suggestions
NeveHanter
5
13 Jul @ 11:01am
[BUG] Can't click stuff
Mr. Mishima
450 Comments
BlaQNYC 3 hours ago 
Really great work. No way in heck I can go back to the previous way of doing this menu.

I have some feedback:

1) For modded Shields, they add a field to weapons to notify if the weapon can be useable with a shield or not. Could this be added?
2) I really like the Categorization mode AND I like the Wide Mode. Is it possible to have both? (Wide with Categories?)
3) Shields are missing fields that show which parts of the body they protect. Could this field be added?
Pickle Peterson 12 hours ago 
after spending 70 hours with this mod in a full playthrough I can safely say that Ludeon NEEDS to hire Andromeda. this mod is permanently engraved into my modpacks moving forward. thank you so much Andromeda
flynn 23 hours ago 
I love this mod, but I have a small request: is it possible to make the search bar significantly bigger? This would make it a lot easier to track down what bills I'm trying to make
Aura 23 hours ago 
Small bug: When using Meme Goddess's "Everybody Gets One (Continued)", when trying to increase or decrease the bill amount while one of the custom bill types are added (x per person, one per person plus x, etc), neither the plus or minus buttons work for increasing or decreasing the number of things to make, requiring you to go back to the original bill interface in order to adjust the values.
BlaQNYC 21 Jul @ 1:43pm 
I am a simple man. I see Andromeda, I click Subscribe.
HoNkZeE MaKaRa 21 Jul @ 2:46am 
Cant click stuff lol
Eldritch Goat 20 Jul @ 6:58pm 
You can right-click on the bill and select copy, then right click again to paste a copy of the bill.
Dominic 20 Jul @ 5:35pm 
Why is there no "copy" bill option but there is paste. kinda annoying to have to revert the menu then try to press the "copy" bill in default version (which also overlaps with the change version button)
frus-m 20 Jul @ 10:56am 
Дасыст - бомба! Повторно преклоняю колено.
[Tech] Nogohoho 20 Jul @ 12:05am 
Easily one of the coolest QoL mods I've ever used. Great information, easy to use, keeps me from having to hunt through info screens for equipment differences. 10/10 :crafting: