RimWorld

RimWorld

85 ratings
Better Mountains
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Mod, 1.6
File Size
Posted
Updated
1.927 MB
1 Aug @ 8:49am
2 Aug @ 11:50am
3 Change Notes ( view )

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Better Mountains

Description
A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.


Features:
  • Choose a texture for each rock and ore. (Or use a texture template!)
  • Choose a color for each rock and ore. (Or use a color template!)
  • Includes Tanyfilina’s rock and ore textures.
  • Optionally let ores take the color of surrounding rock.
  • Compatible with all modded rocks and ores.
  • User-friendly settings menu with clear previews.
  • Modder-friendly system for adding new textures and templates. (Template mod)

Recommendations:
Because people often ask what graphics mods I use:


Credits:
Programming by @Enrico
Art by @Tanyfilina
Original concept by Minerals_SK @zachary-foster & @Owlchemist
Thumbnail stock image by Pixabay @pexels


Check out my party game Minigame Madness!
Popular Discussions View All (1)
1
3 Aug @ 12:50pm
PINNED: Better Mountains Add-Ons
Enrico
36 Comments
Enrico  [author] 6 hours ago 
@ProfZelonka, as tanyfilina said, please apply the Vanilla color template.
tanyfilina  [author] 16 hours ago 
Or do you mean the stone floor color? It's inevitably same as a rock color, but you can set it to vanilla.
tanyfilina  [author] 16 hours ago 
It hasn't, why did you think it's included? There are even the links to that mod in description.
ProfZelonka 16 hours ago 
Oh man why does a mountain mod have retexture of the ground and floors textures?? Drove me crazy trying to find which mod was doing this. Please make it an option to disable? I just want the mountain textures..
Enrico  [author] 7 Aug @ 4:44pm 
I don't think I've ever seen that done before, prolly for good reason. Might be tuff.
MercuryDoll 7 Aug @ 9:19am 
Contemplating. I was just toying around to see what the mod is capable of. ideally it would allow some sort of connected texture system that allows sprites larger than the cell it occupies (eg. walls that are visually two tiles tall), but i'm not sure if thats reasonably doable.
Enrico  [author] 7 Aug @ 9:02am 
Currently not. Would you like vanilla atlas retextures?
MercuryDoll 7 Aug @ 8:46am 
Are connected atlas textures (like the vanilla walls) supported? Wonder if i have to define them or put a specific affix/suffix to the texture names
[ELL] 5 Aug @ 2:23pm 
You were right.

We are good now on my end. Thanks, I just fundamentally didn't understand your mod. User error on my part.
Enrico  [author] 5 Aug @ 1:47pm 
On my end, the glitterstone colors are colored correctly. Can you please try to apply the Vanilla color template, to reset them back to default?