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When using a fresh start only with this mod + dependencies, then everything is displayed as is. Probably some funny interaction with some other mod.
The only warnings occurring when loading into the save is:
Could not find think node with key -1705100702
...
MonoMod.Utils.DynamicMethodDefinition:Verse.Game.LoadGame_Patch4 (Verse.Game)
...
MonoMod.Utils.DynamicMethodDefinition:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread
...
There are a bunch of these, but no idea how they could be related at all.
When starting a new game with the mod list everything is fine, so this the save. Gonna try it out next playthrough.
@Mlie Thanks for all the work in reviving this, but also all the other mods!
mechs that are downed from limb damage will walk away after being repaired slightly by a vulture mech, the vulture is able to continue repairing them at very long distances.
The vulture mech appears to consume no energy when repairing.
Vultures repairing mechs with serious injuries occasionally kills them, like when the mech stands up from a recently repaired leg they just instantly die about 5% of the time. The death recap says they died from whatever injury was just repaired. This occurs even when the mech is safely inside my base, not on fire / in a gunfight etc.
Thank you for maintaining this wonderful mod!