Total War: ATTILA

Total War: ATTILA

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Radious Total War Mod
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Tags: mod, Overhaul
File Size
Posted
Updated
336.554 MB
20 Feb, 2015 @ 1:52pm
20 Jun, 2020 @ 2:15am
41 Change Notes ( view )

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Radious Total War Mod

In 1 collection by Radious
Radious Total War - Attila
7 items
Description
Radious Total War Attila Mod

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Our mods take hundreds of hours, and with your precious feedback and support, Team Radious will continue to bring you some of the highest quality mods on Steam Workshop.


Overview - Complete game overhaul mod, which offers to players big changes in campaign AI, diplomacy, land and naval battles, adds new abilities, changes buildings, re-balances all unit stats and costs, reworks experience system and much more.

Hello everyone. Attila arrived with his horde and so did Radious with his team and good friends to present you brand new Radious Total War Mod for newly released game from Creative Assembly - Total War: Attila. I continue the way i started in Shogun 2 and after it with Rome 2, so people who played my mods before surely know what to expect and what will come in future updates.

Rome 2 version is the most subscribed mod on Steam Workshop and all mods got over 1 milion downloads on mediafire. Based on the success of the previous mods this will be in no way smaller task. With Attila we have huge plans and now its time to present you - Radious Total War Mod! - Its a complete game overhaul which is changing most things in the game, rebalancing every part of it, making it the way Radious Mods are known and will be adding massive amount of high quality made custom units.


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Mod Details - IMPORTANT: Please read everything here carefully
Popular Discussions View All (27)
16
21 Feb @ 7:06am
the mod is not working
LordOfMudlet
2
14 Jan, 2021 @ 9:19am
Jesus Christ has anyone played the Last Roman with this mod on legendary?
Donald John Trump™
1
30 Jan, 2023 @ 8:19am
All factions aggressive?
Hyukoroo
2,821 Comments
ngm5by5 5 Jul @ 1:03pm 
Something has caused this mod to go off the rails. It was very good when I first tried it last year but recently a number of problems have cropped up. Some unit sizes are now half of their indicated strength (i.e. a unit says 160 but is only 80 strong). Some unit types that were previously available have now disappeared. Enemy heavy units have the ability to chase cavalry around the battlefield Benny Hill style without getting tired (while my cavalry rightly becomes exhausted). An enemy attack held at bay would previously have caused a draw but now at the last minute it suddenly wins, as if a switch has been flicked in the settings. Given the behaviour and characteristics now you might as well add modern battle tanks and they probably wouldn't look that out of place given how the rest of the enemy units now work. A complete reinstall hasn't helped, I think something has just junked the mod so I'm going to bin it and develop on my own.
Leo 5 Jul @ 3:50am 
Not sure if this MOD is good.
1) I absolutely don't like the units' icons. The colors are not contrasting. It looks like an undefinable mess . It is very hardly to perceive it. The oroginal units' icons much better.
2) A terrible russian translation. I just can't read it. Looks like it's done by Google tracnslation.
3) I tried it in the middle of my campaign and suddenly I have more money, more income per turn. Looks like it will be too easy to play this way.
4) You won't find the new units description in in-game Encyclopedia.

I have removed the MOD.
LukeMonkeys 25 Jun @ 4:57am 
Greetings, what's the load order for radious mods?
SPYRILOS 30 May @ 3:43pm 
Playing as eastern roman empire. The unit upgrades on the technology tree are not showing. Whats the issue?
bb 80 21 May @ 3:34am 
So... the Irish create a Romano-Brisith state in Wales and two turns later that state has a full army of Roman troops. :steamthumbsdown:
Fallen Angel 2 May @ 2:38am 
hello there radious mod would it be possible to add in some way watchtowers or watchtower effect near own borders not tof ar in enemy territory just like it would in real territory where scout/guards would keep look out in towers or on hills mountains in trees and the like?
Delicia Suprema 19 Apr @ 6:50am 
Btw the unit vandali comitatus is invinsible. Which is a general unit from the vandals. I surrounded it with 6 cavalry units for 10 minutes and its still going strong.....
Delicia Suprema 19 Apr @ 6:12am 
Is there a way to keep the vanilla menu image ? Please.
Feddy von Wigglestein 15 Feb @ 3:05pm 
So does this keep the ridiculous pace of WRE collapse, or make it worse?
Radious  [author] 8 Dec, 2024 @ 8:41pm 
Andrew: Only few factions can sack in our mod.