Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Awesome Affinities
   
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17 Aug, 2015 @ 7:16am
5 Nov, 2015 @ 3:57pm
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Awesome Affinities

In 1 collection by Ryika
The Awesome Collection
8 items
Description
Overhauls Affinity Bonuses to make them feel more interesting and unique.

This mod only works with the Rising Tide DLC.


If you don't own Rising Tide, use this Version instead.
NOTE: Pictures above are from the Pre-Rising Tide Version.

______________________________________________________________________________

Affinities and Hybrid-Affinites have been overhauled, tons of new Bonuses have been added and replaced to create to create a more unique Playstyle for each of the Affinities. Hybrid-Affinities have been redesigned to serve as alternative paths, a unique spin on the pure Affinities. Most of the hybrid-bonuses serve a more active role now - mainly due to them making different Improvements interesting - instead of passively increasing your health by absurd amounts), making the choice whether to go hybrid or pure a choice that actively transforms gameplay.

The Affinity Wheel is somewhat crowded now, don't miss the fact that you can click the buttons below the wheel to see a table of the bonuses without having to do precision work with your mouse!

Harmony
- Very much focused on Growth
- Few but tall Cities
- Strong Specialists
- Bonuses for High Health
- Defensive Playstyle
- Improvements: Biowell, Xenoscape

Purity
- Very versatile, gets smaller bonuses in many fields
- Relatively wide Empires that grow reasonably big
- Strongest internal Trading
- Uses basic Improvements that get stronger over time
- Improvements: Farm, Mine

Supremacy
- Focused on Energy
- Relatively wide Empires, usually don't need too much Population
- Converts a small amount of it's Energy income into Science
- Bonuses to Spying
- Small Synergies between scientific Progress and an Offensive Playstyle
- Improvements: Array, Node


Hybrid Affinities combine some of the bonuses of their pure Affinities and add a unique Spin to the playstyle:

Purity/Harmony
- Great for growth/science-focused Coastal/Water Empires
- Has improved Domes that yield Food and Science, while also increasing the defensive capabilities of their Cities
- Can get Alien Preserves in Cities that usually don't meet the 'Land'-Requirement
- Faster Naval Movement later in the game
- Improvement: Dome

Harmony/Supremacy
- Great for Empires that want to heavily focus on science
- Uses Growth Bonuses from Harmony and Energy Bonuses from Supremacy to sustain a science focused Empire
- Very strong in areas with many Affinity Resources
- Their raw Science can get them ahead during the midgame, but they can stagnate if not handled properly
- Improvement: Academy

Supremacy/Purity
- Heavily focused on productivity, by far the highest production rate over time.
- Will need to find some strong Health Bonuses if it wishes to stay healthy
- Great offensive Capabilities but needs to be careful with their health level, as too much negative health will stagger their production rate a lot
- Improvement: Manufactory

The overall Affinity Progression has been slowed down a bit, especially early on, and the Affinity Wonders have been pushed back to Affinity 17, so you'll have more time to play around with fully-upgraded units. Expect games to take longer (not MUCH longer, but longer!) and to have more time to actually use the bonuses that get unlocked. There are also some ways to gain small amounts of Affinity per Turn now, so the need to gather up all the Affinity Technologies immediately is somewhat reduced.
94 Comments
clop1000 23 May, 2023 @ 7:16am 
RIP mod? Why?
KingGunGang 23 Apr, 2023 @ 4:46am 
bug report : in Hybrid perk

<PlayerPerks_ResourceYieldEffects>
<Row>
<PlayerPerkType>TXT_KEY_PLAYERPERK_RYIKA_AFFINITY_SUPREMACY_PURITY_2_HELP</PlayerPerkType>
<ResourceType>RESOURCE_PETROLEUM</ResourceType>
<YieldType>YIELD_ENERGY</YieldType>
<FlatYield>2</FlatYield>
</Row>
<Row>
<PlayerPerkType>TXT_KEY_PLAYERPERK_RYIKA_AFFINITY_SUPREMACY_PURITY_2_HELP</PlayerPerkType>
<ResourceType>RESOURCE_TITANIUM</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<FlatYield>1</FlatYield>
</Row>
</PlayerPerks_ResourceYieldEffects>

There are TXT_KEY_ tag in PlayerPerkType tag so this codes are don't work.
That Turret Guy 2 Apr, 2023 @ 5:55pm 
RIP mod
Speed demon 25 Jul, 2022 @ 10:46am 
Do these mods still work or is the game dead in every sense of the word?
MamylaPuce 14 Jan, 2022 @ 2:52am 
Hi Ryika ! Thx again for your mods, they are so great ^^ I think there is an error in the mod, the affinities lvl 5 and 13 appear 2x (at the bottom of the list): the modified ones are in the right order and the original ones appear at the bottom (5 and 13), but the affinity lvl 18 does not appear, and this, for the 3: Purity, Harmony and Supremacy.

I hope it’s just a display problem and that the mod still works. However, is there a way to fix it ? If so, how ? I can take a look into your mod files if it's not too hard for me, I’m not a modder but I like to "dissect" things ^^
clop1000 4 Dec, 2021 @ 1:59am 
Doesn't this mod make AI weaker?
j.e. 21 Sep, 2021 @ 4:13am 
I have a question, what does CityExtraWorkingPlots mean? In any case, it's not a free workers like the Drone Command.
GroBoiD 19 Oct, 2020 @ 5:11am 
I gain absolutly different bonuses, but surely modded
KingGunGang 10 Jul, 2020 @ 2:21pm 
In RT version, doesn't work perks of affinity 18? I'm lover your mods in Korea, so I find this during read xml files to translate english text to korean with translator. I don't have discontent this but just wanna make sure if I have bug or problem. sry my engilsh is suck. :p Thanks for making awesome mods.
clop1000 28 Jun, 2020 @ 9:50am 
Is it possible to level up affinities with "no small amounts of Affinity per Turn" option?
I am on turn 60 and didn't get a single level of any affinity))