Kenshi
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Stronger Group Combat
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16 Jun, 2016 @ 7:23pm
23 Apr, 2021 @ 11:21am
47 Change Notes ( view )

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Stronger Group Combat

Description
You lift your head up, to see the face of your attacker, before you get a glimpse, they drive in the killing blow.
And all you can think about before that, is all they asked for was some bread. which you did not have. This sad cruel world is finally at a end for you, but your squad mates still continue to fight the hungry bandits.

And so Begin's the battle in Stronger Group Combat.

What does this mod change?

  • Enemies are roughly 1/2 to 2 times stronger then average vanilla
  • Enemy Groups can have larger amount of NPCS, and more Lieutenant and or Bosses
  • Dead hives are larger and stonger
  • Non Base race Enemy bosses have 2x to 3x the amount of normal hit points.
  • Meat adjusted so all flesh animals drop meat, but in lower amounts.
  • Attack slots is at 2x instead of default 1x
  • All NPCs have their own stats instead of only a couple in vanilla.
  • With higher risks come higher chance of better loot, higher chance of having their default Armour upgraded.
  • Robotic NPC's are no joke, they are stronger, faster and deadlier.
  • Certain Robotic spiders drop AI cores but are much stronger then normal.
  • Suicide notes found in certain large creatures. with higher chances of good loot.
  • All bosses are much stronger and deadlier and some include new weapons.
  • Increased Nest Spawns, Increased total amount of allowed nest spawns, bonedogs are now all over the map.
  • MA skill added to everyone. be careful disarming your opponents.

Future plans

Continue work and adjustments to refine a better but harder experience.
Most everything i want in this mod is in. it is basically Feature Complete.
i'll most likely still do future adjustments if i still find it lacking

Collaborations

Other mods that use the same data in this mod
Nekos World Balance Overhaul
Stronger Group Combat was originally created on Sept 14th 2013 on the Lo-Fi Forums
Nekos Grand Mod Merger Project

Personal Note about Collaborations
Please do not use my mod in other mods and publish them. please ask for permission first


uploaded to Nexus
Stronger Group Combat on nexus[www.nexusmods.com]


Support and Appreciation
Want to support me making mods, or just show your appreciation?
All funds go into keeping my computer running
And always it is a big thank you to those who end up supporting.
you are the best!

Patreon Hatsune on Patreon[www.patreon.com]
Cash App $KristaHLKenneth
Popular Discussions View All (4)
15
26 Jul, 2021 @ 5:52pm
Bruh why make the game harder ♥♥♥♥♥
Dead By Daylight
3
1 Dec, 2019 @ 5:17am
Next Project for editing.
Hatsune Neko Gaming
2
27 Jun, 2017 @ 11:25am
Shops act weird
CloudsInTheSky
513 Comments
Hatsune Neko Gaming  [author] 11 Jul @ 7:12am 
it should not as it changes only NPCs and animals.
so in reality this mod is very vanilla and only caused issues when characters were removed by the Devs. which has long since been fixed.
Noonga 11 Jul @ 5:37am 
@Hatsune Neko Gaming Yeah way she goes, this was before I quit using mods that overhaul the game, never anything good from them, across all games iv played, causes more stress and loss of save game than actual enjoyment. Surely the basic QOL mods like this one wont fck my game.
Hatsune Neko Gaming  [author] 11 Jul @ 5:07am 
Genesis is known to cause crashes.
and after using that mod, its best to start a new game. as that mod changes way to much.
Noonga 11 Jul @ 4:10am 
I imported my save from Genesis mod and changed the mods because my game was crashing my pc, no idea why, but after importing there is no effect from group combat, it is in top load order, im guessing Ill need to restart from scratch maybe even reinstall the game
Hatsune Neko Gaming  [author] 4 Jul @ 7:44pm 
this mod doesnt pair well with other mods that make changes to the same groups this one does.
El Telible 4 Jul @ 5:47pm 
es una lastima . pero no combina con uwe T_T siempre me termina crasheando en diferentes puntos
Hatsune Neko Gaming  [author] 27 May @ 2:26pm 
this one.
the others are made separately for different challenges.
or use my mod, Death Note. thats harder then this one and is not lore friendly.
Cic17 27 May @ 2:51am 
So which one is harder in total?
Hatsune Neko Gaming  [author] 26 May @ 10:54pm 
they are not compatible
Cic17 26 May @ 10:43pm 
(Continued)

I try using Stronger Group Combat along with Bigger, Badder Bosses and The Meek Shall Inherit. However that will not works. It seems that they are not compatible. Bosses are still about 90+ statistics, not getting stronger.

I try changing mod order. However no matter if I place Stronger Group Combat before or after Bigger, Badder Bosses and The Meek Shall Inherit, everything is the same.

I wonder if there are possible way to use these mods at the same time to have both very strong bosses and very strong non-boss NPCs?

Thanks.