Arma 3
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Ambient Combat Manager
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
110.666 KB
13 Jul, 2016 @ 2:08pm
16 Jun @ 9:41pm
13 Change Notes ( view )

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Ambient Combat Manager

In 1 collection by r0dx864
Alternate Main Menu: Arma 3 Apex
4 items
Description
Simulate good/bad ambient combat around player (or centered around other select objects). Great for behind-enemy-lines scenarios and/or ambient civilian life.
Spawns units/vehicles around center point radius based on minimum distance and then automatically sets waypoints for the units to traverse to. Airborne assets will more than likely fly overhead. Depending on the side used, this could simulate tension or safety depending on friendliness of the side.
Uses (not all inclusive):
- Spawn civilians in a city to 'populate' it
- 'Surround' a base with friendly forces to showcase dominance or airpower
- Augment enemy presence by activating module when alarm or other trigger goes off
- Use in tandem with ambient battle sounds and use the code on each unit to get them to sneak around
- When attached to a unit, the spawn center point follows him around
- Use with "Ryanzombiesfaction" to spawn zombies everywhere you go
- Scare downed pilots with search parties
Popular Discussions View All (3)
3
4 Oct, 2023 @ 5:45pm
Spawning units from a mod
Dreadnought
2
1 May, 2020 @ 9:40pm
module stops after 60 minutes
schmokmok
0
20 Sep, 2020 @ 5:17pm
Zeus
Max
99 Comments
Ace 5 Oct, 2023 @ 9:10am 
Is this still being supported? I've been encountering issues where vehicles don't get cleaned up reliably when this runs. The infantry get removed, but the vics often if not always get left behind.

Also, jets and helicopters spawning on the ground is really goofy. Despite the flaws, this is still useful.
Cochise 2 Aug, 2023 @ 9:38am 
Spiderholes work thanks!
Cochise 17 Jul, 2023 @ 2:08am 
I've added the static weapons with SOGPF which is amazing however I haven't figured out a way to spawn spiderholes. Any ideas? They should also be "StaticWeapon"
r0dx864  [author] 3 Dec, 2022 @ 12:02pm 
trust me, i've used it more than i would like to admit. enjoy.
Lightmanticore 3 Dec, 2022 @ 11:46am 
Thank you!!! It works wonderfully! You should be extremely proud of this mod!
r0dx864  [author] 3 Dec, 2022 @ 11:10am 
in your case because you are using respawn, do NOT use the sync to your unit and that should solve the problem
Lightmanticore 3 Dec, 2022 @ 9:56am 
problem, it seems to be spawning all units in the corner, though thank you because the tips are all working!
r0dx864  [author] 2 Dec, 2022 @ 8:17pm 
are you playing in multiplayer? what are your inputs for the settings?
if i were going to use unsung, i would drop a few guys from their factions and find the object faction with the log option from 3den enhanced mod. i would also just leave the unit type on ["Man"]. as for how, just drop the module, apply the settings above, and sync the module to your player (so the spawning centers around the player). keep in mind, respawn will not follow the player because that causes a new object to be created and the original player remains as the center. a trick i use is the following in the init of the module: 0=this spawn {while{true}do{_this setpos getpos player;sleep 1;}};
Lightmanticore 2 Dec, 2022 @ 4:59pm 
Heyo! I'm trying to get this mod to function with unsung and to sync to myself so targets spawn around us, but spawning seems to not be occuring. Is there any chance you can show me an example of how to do this?