Total War: WARHAMMER

Total War: WARHAMMER

31 ratings
Pax Mortis Undead Buffpack
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
Updated
57.656 KB
17 Feb, 2017 @ 6:54pm
7 May, 2017 @ 7:09am
8 Change Notes ( view )

Subscribe to download
Pax Mortis Undead Buffpack

Description
Follow me on my personal Tabletop site, if youre interested in what im doing more:
Leave me a like there ;) https://www.facebook.com/Fantasy.Matters/

Ever wondered why undeads can get tired, vampires so slow moving, or why undeads crumble so quick if they undead and shouldnt care about flank attacks?

Changes:
- All Undead Units/RoR/Heros/Lords are now immune to fatigue
- Undeads now are unbreakable, no more crumbling 10secs after get charged, your army will
now dont care anymore if they winning or losing, they fight to the bitter end.
- All Vampires on foot are more fast now, Bloodknights faster too.
- No regeneration cap included.
- Invocation of Nehek effects increased, lowered energycosts (45m area effect at lvl2, instead of 30m).
- More Battle Sites for ressurrect deads. (5 units per side, 250+ sized armys, 500+ casualties needed)
- Magic items drops now more often, dropchances gets increased (around 20% basically, all difficult levels).
- Ai gets overall Leadership buff scaling with difficult level, +11 normal, +16 hard, +21 very hard, +26 legendary.

Should work with other mods, as long same tables not edited. If same tables editet, try if it works, for me works good.

Dont forget to rate my mod ! :)

ps: if "patches" requested for other vampire unit mods, i can do them. just need permission from mod creator then.

Lite Variant of this Mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=866533882


Patched unit Mods wich work with Pax Mortis or Pax Mortis Lite only:

Blood Knights Foot
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=866692756

Skeleton Archers
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=867101571

Screaming Scull Catapult
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=867102415

All Tabletop Lords Patch + Original Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=867135063 +
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=724263018

Mummies
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=867858143

Black Grail Knights dark omen like Patch + Original Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=868579686
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=712918398



___________________________________________________
Take a look at my other Mods too:

Lorefriendly Diplomacy Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=715480268
____________________________________________________
Ba`s Tax,Economy,Growth and Magic Item droppack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=868050704
____________________________________________________
Mousillon Recolour Black/Black/Gold:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822335700
____________________________________________________
Greenskins Recolour Black/Black/Gold:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=854455487
____________________________________________________
BA`s Nightmare Difficulty Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=858914116
____________________________________________________
BA`s Cheat Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=735331480
____________________________________________________
BA`s Beastmen Overhaul Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=734619191
____________________________________________________
24 Comments
CrazySteve 7 Apr, 2024 @ 11:48am 
Is this likely to get updated for those of us that never bought total warhammer 2 or 3
The_ToG 28 Aug, 2017 @ 12:20pm 
This might be an unpopular opinion by me alone but here goes: I like the idea of the mod, I don't think undead should break...BUT they're also held together by their lord so what I am getting at is this.

Is it possible to not have them break until the Lord is dead? Like, they'll be unbreakable and then Lord dies, and suddenly Morale Drop? Otherwise these games last forever with back and forths and more men are lost than you'd have liked. That is all, if it's not possible then I understand.
Nickamus 28 Jul, 2017 @ 9:18pm 
Heyo, awesome mod dude - totally dig it, and it works! Would you consider making a submod for the Steel Faith Overhaul? They are starting to add more units to the overhaul and I would love for your changes to work for them and also fit nicely into the SFO changes (which it does for the most part already - SFO removes the healing cap, for example)

Tested with SFO and unfortunately it reverts all the stat changes of SFO except it still has the SFO unit sizes. An SFO sub mod would just be the most awesome thing ever.
Seer of Souls 13 Mar, 2017 @ 7:49pm 
The Skeleton archers yes, the grave guard longbow units are the ones I dig. But they'r archers all the same I guess. The thing I was wanting added to them was the fact the units in the patches have the endless of immunity to vigour and the unbreakable erego no loss of morale quirks, which are the only thing I can think to call it if its not a stat change added. It wasn't as much for compatibility as much as it was including the additions. Thanks for the reply. Que Sera, Sera is suppose.
Aron83  [author] 13 Mar, 2017 @ 6:48pm 
@ Seer of Souls The Main Mod works with all unit mods, but doesnt change stats of them. The supported (in description, links) unit Mods/Patches are modified to become the key features of the Main Mod. Totentanz wouldnt be added, archers already available sry.
Seer of Souls 13 Mar, 2017 @ 6:23pm 
It only adds new ones as far as im aware
cossackwarrior 11 Mar, 2017 @ 10:08pm 
cossackwarrior 11 Mar, 2017 @ 8:19pm 
does this only affect vanilla units or can this also impact mod units?
Seer of Souls 8 Mar, 2017 @ 8:21pm 
Aron83  [author] 1 Mar, 2017 @ 9:15am 
@Slunko try in Tier1 to take some wolfes(2-4 units), flank or better attack them in backside with them. your skeletons/zombies tank the frontline and your lord focus enemy lord and heal. works fine for me, after few battles the other VC factions should be enslaved or destroyed. This principe works later still fine, tankunits, cc/dps (cc=flying units, fast units)and healers.