Total War: WARHAMMER

Total War: WARHAMMER

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Zoidbergs Zhufbar
   
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Tags: mod, Maps
File Size
Posted
Updated
35.712 MB
28 Feb, 2017 @ 3:20pm
10 Mar, 2017 @ 5:47am
11 Change Notes ( view )

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Zoidbergs Zhufbar

In 1 collection by Zoidberg
New modpack col
26 items
Description
Campaign Karak Sieges by Zoidberg now uses this map in the campaign for fortified holds: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=876996721

Update 03.04.17

The Lore:
Zhufbar is one of the greater dwarven holds. It is the home of great engineers and provide rich metals for trade. The noise of mining and industry resounds though Zhufbar constantly, and at night the chasm glows with the light of a thousand furnace fires as the siege engines and steam-powered machines of the Dwarfs are assembled around the clock. (Warhammer wiki)

The map:
This is a karak siege battle, which include the outside terrian, a bridge that leads inside the mountain and the drawen city inside the mountain. The attacker deploys outsidem while the defender can deploy inside the mountain or at the entrance bridge. The Map is playable up to 4v4. AI defender will act wierd at times as it cannot be programmed to use the platforms or utilize the city's defencesive properties



I hope you enjoy and please do provide feedback so i can fix any errors.

Check out my other map:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=865068109
25 Comments
chubbyninja89 (TNB) 29 Jul, 2017 @ 8:19am 
I did, it's really big.
Zoidberg  [author] 29 Jul, 2017 @ 8:10am 
check out the middenheim map aswell
chubbyninja89 (TNB) 29 Jul, 2017 @ 8:09am 
Well that's nice to know.
Zoidberg  [author] 29 Jul, 2017 @ 8:08am 
Nah we can make siege map, its just not supported by CA..
Zoidberg  [author] 29 Jul, 2017 @ 8:03am 
@chubbyninja89 (the Ninja Brony) this is not update or supported by me anymore - look up my newer zhufbar map..
[HASH]Mosshadow95 23 Mar, 2017 @ 5:47pm 
This is a great map from a design perspective. Its a bit much for gameplay though thanks to CA's camera and pathfinding. Nothing you can do about it though.
{R.o.T} Karelian 19 Mar, 2017 @ 1:24pm 
Very good map and great desing.Other than that your map has alot of problem.İ dont know how much you can fix it with current tools from CA but i ll let you know few.....Flyin units can go through wall at right gate entrence (viewed from outside)Also same place there is alot texture clipping through the inner halls which make units half buried in ground and make them invisible.And alot ground textures exteremly clipping with antiallising on.Inside hall close the center of hold units only stand thin line there is no way to they fight like that in current narrow pathfinding..thx for your effort.good luck
chubbyninja89 (TNB) 16 Mar, 2017 @ 6:24pm 
Holy crap. You map makers aren't screwing around. Good job.
Trolldrool 10 Mar, 2017 @ 6:14am 
My only issue, in so far I have any, is that if I want a battle with the AI in the last section of the map, I need to leave a trail of expendable units to the room. Otherwise the AI will cross the bridge, kill whoever I set to defend it and then wander aimlessly because the rest of my army is considered Hidden. Sometimes even on platforms that to me seem to be in plain sight. I realise this is probably an issue with restricted possibilities and general AI stupidity, but I wanted to report it anyway.
M4st3rM_ 9 Mar, 2017 @ 8:26am 
I downloaded this map last night, and had a lot of fun. Two issues I noticed: the floor in the main gate is very weird, with soldiers half-buried in the floor at some points; and units attempting to go to or return from the external artillery platform to the left of the gate (viewed from outside) pass through the wall of the tunnel rather than the arch.