RimWorld

RimWorld

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USCM - Xenomorphs Faction
   
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Mod, 1.5, 1.6
File Size
Posted
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3.457 MB
13 Jul, 2017 @ 6:56am
11 Jul @ 9:23am
34 Change Notes ( view )

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USCM - Xenomorphs Faction

In 1 collection by Hiztaar
USCM
4 items
Description
This mod introduces the Xenomorphs Faction.

IMPORTANT!
The mod is updated for 1.6 but will be replaced by a new mod soon (Probably around October 2025). For more information, join the discord: https://discord.gg/MJ5Draxjud

Xenomorphs are a nightmare.
They will rush you sometimes after 60 days, meaning that your score should be high enough to spawn a terrible assault when they will appear. Their faction is hidden and they will send you 4 types of xenos :
- Runners : Fast, animal "bred" xenos
- Drones : Your usual nightmare, born from human host
- Praetorians : These things are basically tanks, large, tall, resistant and powerful
- Queen : When the queen comes, problems are very close

All xenos have 2 hand attacks, one "mouth" attack with devastating effects and one "Tail" attack that can easily behead or dismember. You have been warned !

Xenomorphs have specific bodyparts. They do not have eyes and breath with their back tubes.

This mod works very well with USCM - Colonial Marines Faction. Their help might save your life.



Special thanks to Walking Problem for the code and base XML from his mod !


Vanilla friendly

Credits / Thanks :
- Albion : Saved the day with the bug regarding the attacks not happening and the error in the console. Here is the link to his great mod ! : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123043922
Popular Discussions View All (2)
11
23 Jul @ 10:16am
They mostly come out at night... Mostly...
Xane Tempest
0
2 Feb, 2019 @ 7:02am
Xenos sounds not found
WaKeMaTTa
412 Comments
Latex Santa 23 Jul @ 1:19pm 
@Hiztaar
Sounds like I should at least make a local copy, then.
Hiztaar  [author] 23 Jul @ 1:09pm 
The mod should be around until sept or october I think.
Latex Santa 23 Jul @ 10:15am 
@Hiztaar
Please leave this mod on the workshop, I'd like to play around with it a little bit.
Latex Santa 23 Jul @ 10:03am 
@Hiztaar
I have been reading the design document of that mod.
And I am in love. Oh no. They will be very clever buggers indeed.
This is going to be one incredible, DLC tier mod, and a fantastic faction to fight against.
Or play as... My Amoral Androids colonies will commit to the same hubris as Weyland-Yutani did in movie canon - they shall be attempting to WEAPONIZE these things.
I already cannot wait. They'll be such a great opponent for my Amoral Androids, Starship Troopers, 40K Inquisition Team, and all the rest as well.
Wizardman420 16 Jul @ 7:09pm 
i made an m557 apc so you can run them over, love this mod :luv:
Collard Green Jedi 16 Jul @ 12:25pm 
I got an animal pod crash with a xenomorph, now I have a tame xenomorph runner XD I hope thats intentional cause I love that I now have what Weyland Yutani wanted.
bozkurtumutdeniz 14 Jul @ 9:25am 
play as xenomorph ??? it will be so cool
Hiztaar  [author] 13 Jul @ 5:15am 
There is a new mod being developped that will allow playing as xenomorphs and extend considerably their behavior and features as antagonists also. You can know more if you join the discord I linked at the top of the mod description :)
Jester 13 Jul @ 3:35am 
Imagine if you could make a hive of these and have them on your side like insectoids expanded and whatnot. Live solely on graveships, would make a terrifying playthrough.
Hiztaar  [author] 11 Jul @ 9:00am 
I will update this mod for 1.6 but it will be replaced by @Nighzmarquls new Xenomorph mod that should release around october. You will also be able to play as Xenomorph with his mod so I can focus on USCM