Total War: WARHAMMER

Total War: WARHAMMER

Sebidee's Better Army Stances
Sebidee  [developer] 16 Jul, 2017 @ 8:58am
FULL LIST OF CHANGES
Ambush:
AP cost: 25
Morale: + 10 (new)
Melee attack: +5 (new)
Charge bonus: +5 (new)


Channelling:
Movement Range: -25
AP cost: 25 (decreased from 50)
Magic: +20 (increased from 15)


Forced March:
Movement range: +66 (increased from 50)
Fatigue: Tired


Fortification:
Ap cost: 40 (decreased from 50)
Melee defence:+ 5
Morale: +10 (increased from 5)
Upkeep: -10% (new)


Mustering:
Replenishment: +5 (new)


Raiding:
Movement range: -33% (decreased from -25%)
AP cost: 25 (decreased from 50)
Fatigue: winded
PO (own region): -15 (decrease from -30)
PO (enemy region): -10 (new)
Untainted convert: 3 (new)
Upkeep: -20% (new)


Navy blockading:
Local PO: -6 (increased from -4)


Navy raiding:
Movement range: -33 (decreased from -25)
AP cost: 25 (decreased from 50)
Upkeep: -12% (new)
Fatigue: Winded.

Beastmen Lay Siege:
Bloodlust: + 3 (increased from 2)
Local PO: - 6 (decreased from -4)
Growth: + 2 (new)


Beastmen Raid:
Bloodlust: +3 (increased from 2)
AP cost: 25
Local growth: -5
Vigour: Winded
Chaos convert: + 2 (new)
Upkeep: -15% (new)
Replenish: +5 (new)
Local PO: -5 (new)
Movement Range: -33 (new)


Beastmen Settlement:
Bloodlust: -3 (decreased from -1)
AP cost: 25
Replenishment: +15 (increased from 10)
Growth: +3 (new)
Upkeep: -5% (new)
Leadership: -10 (new)
Melee attack: -5 (new)


Beastmen/Woodelves/Greenskin/Dwarves Tunneling:
Can use beastpaths/woodroots/underway
Movement range: +33 (new)
Morale: -5 (new)
Melee attack: -5 (new)


Vampires Channelling:
Movement range: -33% (decreased from -25%)
AP cost: 25 (decreased from 50)
Replenishment: +7 (increased from 5)
Upkeep: -10% (new)
Undeath convert: 5 (new)


Greenskin Lay Siege:
Fightiness: +3 (increased from 2)
Local PO: -6 (decreased from -4)


Greenskin Raiding Camp:
Fightiness: +4 (increased from 2)
AP cost: 25 (decreased from 50)
Local growth: -5
Local PO (enemy): - 15 (new)
Local PO (own): -10 (new)
Upkeep: -25% (new)
Untainted convert: 3 (new)
Fatigue: winded (new)


Chaos Raiding:
Movement range: -33 (decreased from -25)
AP cost: 25 (decreased from 50)
Replenishment: +10
Local growth: -5
Vigour: Winded
Chaos convert: + 2 (new)
Upkeep: -15% (new)
Replenish: +5 (new)
Local PO: -5 (new)


Chaos Settlement:
AP cost: 25
Replenishment: +15 (increased from 10)
Growth: +3 (new)
Upkeep: -5% (new)
Leadership: -5(new)
Melee attack: -5 (new)