Company of Heroes 2

Company of Heroes 2

The Advanced Powers 3.6.5B
 This topic has been pinned, so it's probably important
Unusual Burb 🐦  [developer] 10 Aug, 2017 @ 10:09pm
Ideas/Suggestions/Feedback/etc..
If you have any ideas or changes for this mod, do share them below! Don't be held back by realism. The intentions of this mod is to just mess around with the tools since I'm tired of being limited to what I had in my old mod.

Thanks in advance! :german:
Last edited by Unusual Burb 🐦; 6 Nov, 2017 @ 8:32pm
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Showing 1-15 of 313 comments
RTS fan 46853 11 Aug, 2017 @ 9:40pm 
can you make unit groups that have the number of men to have all the guns the army like usf osteer and okw britsh and ussr has in the game for each army like a super squad but you can only make two or three of them? hope too hear from you soon if you need more ideas hit me up any time :)
Unusual Burb 🐦  [developer] 11 Aug, 2017 @ 9:45pm 
@thomasrepko1

You mean like, Allied Units with advanced weapons from the Axis? If thats the case, I already have something in mind similar to that, that will be released soon :)
Sorry if I didn't catch that right, a little confused ^^
RTS fan 46853 11 Aug, 2017 @ 9:48pm 
Originally posted by Phylla~ 🐜:
@thomasrepko1

You mean like, Allied Units with advanced weapons from the Axis? If thats the case, I already have something in mind similar to that, that will be released soon :)
Sorry if I didn't catch that right, a little confused ^^

no no like each army has a squad with all of the guns from there own army like okw has all of there guns usf have all of there own guns etc see what im saying?
Mr.Butter101 12 Aug, 2017 @ 8:16pm 
Two words... Moon Nazis.
A small infantry squad of moon nazis, kind of like paratroopers you droop them into the battle or something like that.
Last edited by Mr.Butter101; 12 Aug, 2017 @ 8:16pm
Unusual Burb 🐦  [developer] 12 Aug, 2017 @ 9:53pm 
@Mr.Butter101
Noted, I like that idea. I'll see what I can do to acheive something like that. Thanks!
Last edited by Unusual Burb 🐦; 12 Aug, 2017 @ 9:53pm
Mr.Butter101 12 Aug, 2017 @ 11:04pm 
your welcome mate.
Baldwin IV 13 Aug, 2017 @ 10:13am 
i chij


WAR DADDY 13 Aug, 2017 @ 9:19pm 
A sniper variant for OKW that is specific for anti infantry. Like all of his shots shoot incind rounds. Also can you make the mortar half track shoot a missle as well?
Unusual Burb 🐦  [developer] 13 Aug, 2017 @ 9:27pm 
@Fr0GG
A sniper for the OKW is in the works. He should be out and ready for deployment in the next update :)

Yeah, I nearly forgot to upgrade the mortar halftrack. I'll make sure it gets included in the next update!
Thanks for pointing them out! ^_^
Last edited by Unusual Burb 🐦; 13 Aug, 2017 @ 9:29pm
MadMaxMyles 13 Aug, 2017 @ 9:33pm 
Great mod love it. I note that the description say's allies get all commander units but it did not allow me to have crocodiles. Just a heads up. Awesome mod!
Unusual Burb 🐦  [developer] 13 Aug, 2017 @ 9:41pm 
@MadMaxMyles
I am aware that some commander units are still missing from being built at base. I apologize for that! I'll make sure to fix that on the next update or so! Thanks for the heads up! :)

Glad you love the mod! Hope our future updates will bring in more fun for you guys!
Mafiaboss 14 Aug, 2017 @ 5:02am 
Great mod!

While playing I got some additional ideas:
1. Can you add some of the secret V-weapons / "Wunderwaffen".
They could be launched from the heavy mortar bunker. (I saw this in another mod.)

2. A special call in airstrike with the "Horten 9" stealth plane. With fast jet-engines and massive firepower! There were only 3 prototypes ever build.

3. A special commander unit with leadership bonus and sprinting ability.
Unusual Burb 🐦  [developer] 14 Aug, 2017 @ 5:12am 
@Mafiaboss
Glad to know you like it!

I do have super weapons in mind, with some already in the mod. I get what you mean, and I'll have them in on a future update.
The Ho-229, I've already had in mind. Its in the works and I will have it out in a future update as well :)
Lastly, for the special commander unit, I have something similar planned, but we're waiting for this mod to get a little more attention before I finalize it.

Thanks for the ideas though! Appreciate it! ^_^
WAR DADDY 15 Aug, 2017 @ 9:53am 
I was thinking about the superweapons and one that came to mind is it would be a very late game unit, the brumbar fow okw. However you could make it vvery expensive like 1000 mp and 300ish fuel. But its gimmick is that the shell it normally fires, has double the dmg and size in explosion, double the firing radius, and its reload time is down to the normal max vet level. Frontal armor and side armor could be great while rear armor is terrible. It also moves incredibly slow. It only has one method of defending itself and for 60 munition it can deploy a goliath. Other then that it would be relativley defenseless without aid. (excluding the standard tank mg)
WAR DADDY 15 Aug, 2017 @ 9:55am 
Also will all allies be getting some kind of super weapon? And sorry to bother you, can you lower the ammount of fire the wermatch strafing run does. It kills everyones frames no matter their graphical settings. I also think the amt of fire it spits out when it does multiple runs is a tad overkill for its price.
Last edited by WAR DADDY; 15 Aug, 2017 @ 9:56am
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